From 0ba0ac4669e6bc1061ab024d23c1c2db3059a871 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 10 Jan 2013 23:49:48 +0000 Subject: Move scene debug commands into separate module. Command changes from "debug scene " to "debug scene set " to accomodate future settings --- .../World/SceneCommands/SceneCommandsModule.cs | 236 +++++++++++++++++++++ 1 file changed, 236 insertions(+) create mode 100644 OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs new file mode 100644 index 0000000..5dbf207 --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs @@ -0,0 +1,236 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using log4net; +using Mono.Addins; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Console; +using OpenSim.Framework.Monitoring; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.OptionalModules.Avatar.Attachments +{ + /// + /// A module that just holds commands for inspecting avatar appearance. + /// + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SceneCommandsModule")] + public class SceneCommandsModule : ISceneCommandsModule, INonSharedRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; +// private IAvatarFactoryModule m_avatarFactory; + + public string Name { get { return "Scene Commands Module"; } } + + public Type ReplaceableInterface { get { return null; } } + + public void Initialise(IConfigSource source) + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE"); + } + + public void PostInitialise() + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE"); + } + + public void Close() + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE"); + } + + public void AddRegion(Scene scene) + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); + + m_scene = scene; + } + + public void RemoveRegion(Scene scene) + { +// m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); + } + + public void RegionLoaded(Scene scene) + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); + + scene.AddCommand( + "Debug", this, "debug scene set", + "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false", + "Turn on scene debugging options.", + "If active is false then main scene update and maintenance loops are suspended.\n" + + "If collisions is false then collisions with other objects are turned off.\n" + + "If pbackup is false then periodic scene backup is turned off.\n" + + "If physics is false then all physics objects are non-physical.\n" + + "If scripting is false then no scripting operations happen.\n" + + "If teleport is true then some extra teleport debug information is logged.\n" + + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", + HandleDebugSceneCommand); + } + + private void HandleDebugSceneCommand(string module, string[] args) + { + if (args.Length == 5) + { + if (MainConsole.Instance.ConsoleScene == null) + { + MainConsole.Instance.Output("Please use 'change region ' first"); + } + else + { + string key = args[3]; + string value = args[4]; + SetSceneDebugOptions(new Dictionary() { { key, value } }); + + MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); + } + } + else + { + MainConsole.Instance.Output( + "Usage: debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false"); + } + } + + public void SetSceneDebugOptions(Dictionary options) + { + if (options.ContainsKey("active")) + { + bool active; + + if (bool.TryParse(options["active"], out active)) + m_scene.Active = active; + } + + if (options.ContainsKey("pbackup")) + { + bool active; + + if (bool.TryParse(options["pbackup"], out active)) + m_scene.PeriodicBackup = active; + } + + if (options.ContainsKey("scripting")) + { + bool enableScripts = true; + if (bool.TryParse(options["scripting"], out enableScripts)) + m_scene.ScriptsEnabled = enableScripts; + } + + if (options.ContainsKey("physics")) + { + bool enablePhysics; + if (bool.TryParse(options["physics"], out enablePhysics)) + m_scene.PhysicsEnabled = enablePhysics; + } + +// if (options.ContainsKey("collisions")) +// { +// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow +// // the avatar themselves to collide with the ground. +// } + + if (options.ContainsKey("teleport")) + { + bool enableTeleportDebugging; + if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) + m_scene.DebugTeleporting = enableTeleportDebugging; + } + + if (options.ContainsKey("updates")) + { + bool enableUpdateDebugging; + if (bool.TryParse(options["updates"], out enableUpdateDebugging)) + { + m_scene.DebugUpdates = enableUpdateDebugging; + GcNotify.Enabled = enableUpdateDebugging; + } + } + } + + private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) + { + sb.AppendFormat("Attachments for {0}\n", sp.Name); + + ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; + ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 50)); + ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10)); + ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36)); + ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14)); + ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15)); + +// sb.AppendFormat( +// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", +// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); + + List attachmentObjects = sp.GetAttachments(); + foreach (SceneObjectGroup attachmentObject in attachmentObjects) + { +// InventoryItemBase attachmentItem +// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID)); + +// if (attachmentItem == null) +// { +// sb.AppendFormat( +// "WARNING: Couldn't find attachment for item {0} at point {1}\n", +// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint); +// continue; +// } +// else +// { +// sb.AppendFormat( +// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", +// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, +// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); + ct.Rows.Add( + new ConsoleDisplayTableRow( + new List() + { + attachmentObject.Name, + attachmentObject.LocalId.ToString(), + attachmentObject.FromItemID.ToString(), + ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(), + attachmentObject.RootPart.AttachedPos.ToString() + })); +// } + } + + ct.AddToStringBuilder(sb); + sb.Append("\n"); + } + } +} \ No newline at end of file -- cgit v1.1