From 180be7de07014aa33bc6066f12a0819b731c1c9d Mon Sep 17 00:00:00 2001
From: Dr Scofield
Date: Tue, 10 Feb 2009 13:10:57 +0000
Subject: this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what has
happened is that OpenSim.Region.Environment.Modules has been split in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
---
.../World/TreePopulator/TreePopulatorModule.cs | 304 +++++++++++++++++++++
1 file changed, 304 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
(limited to 'OpenSim/Region/OptionalModules/World/TreePopulator')
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
new file mode 100644
index 0000000..94ebcac
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -0,0 +1,304 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Timers;
+using OpenMetaverse;
+using log4net;
+using Nini.Config;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.OptionalModules.World.TreePopulator
+{
+ ///
+ /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
+ ///
+ public class TreePopulatorModule : IRegionModule
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private Scene m_scene;
+
+ public double m_tree_density = 50.0; // Aim for this many per region
+ public double m_tree_updates = 1000.0; // MS between updates
+ private bool m_active_trees = false;
+ private List m_trees;
+ Timer CalculateTrees;
+
+ #region IRegionModule Members
+
+ public void Initialise(Scene scene, IConfigSource config)
+ {
+ try
+ {
+ m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
+ m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees);
+ }
+ catch (Exception)
+ {
+ }
+
+ m_trees = new List();
+ m_scene = scene;
+
+ m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
+
+ if (m_active_trees)
+ activeizeTreeze(true);
+
+ m_log.Debug("[TREES]: Initialised tree module");
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "TreePopulatorModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+ #endregion
+
+ private void EventManager_OnPluginConsole(string[] args)
+ {
+ if (args.Length == 1)
+ {
+ if (args[0] == "tree")
+ {
+ UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ if (uuid == UUID.Zero)
+ uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
+ m_log.Debug("[TREES]: New tree planting");
+ CreateTree(uuid, new Vector3(128.0f, 128.0f, 0.0f));
+
+ }
+ }
+
+ if (args.Length == 2 || args.Length == 3)
+ {
+ if (args[1] == "active")
+ {
+ if (args.Length >= 3)
+ {
+ if (args[2] == "true" && !m_active_trees)
+ {
+ m_active_trees = true;
+ activeizeTreeze(m_active_trees);
+ m_log.Info("[TREES]: Activizing Trees");
+ }
+ if (args[2] == "false" && m_active_trees)
+ {
+ m_active_trees = false;
+ activeizeTreeze(m_active_trees);
+ m_log.Info("[TREES]: Trees no longer Active, for now...");
+ }
+ }
+ else
+ {
+ m_log.Info("[TREES]: When setting the tree module active via the console, you must specify true or false");
+ }
+ }
+ }
+
+ }
+
+ private void activeizeTreeze(bool activeYN)
+ {
+ if (activeYN)
+ {
+ CalculateTrees = new Timer(m_tree_updates);
+ CalculateTrees.Elapsed += CalculateTrees_Elapsed;
+ CalculateTrees.Start();
+ }
+ else
+ {
+ CalculateTrees.Stop();
+ }
+ }
+
+ private void growTrees()
+ {
+ foreach (UUID tree in m_trees)
+ {
+ if (m_scene.Entities.ContainsKey(tree))
+ {
+ SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
+
+ // 100 seconds to grow 1m
+ s_tree.Scale += new Vector3(0.1f, 0.1f, 0.1f);
+ s_tree.SendFullUpdateToAllClients();
+ //s_tree.ScheduleTerseUpdate();
+ }
+ else
+ {
+ m_trees.Remove(tree);
+ }
+ }
+ }
+
+ private void seedTrees()
+ {
+ foreach (UUID tree in m_trees)
+ {
+ if (m_scene.Entities.ContainsKey(tree))
+ {
+ SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
+
+ if (s_tree.Scale.X > 0.5)
+ {
+ if (Util.RandomClass.NextDouble() > 0.75)
+ {
+ SpawnChild(s_tree);
+ }
+ }
+ }
+ else
+ {
+ m_trees.Remove(tree);
+ }
+ }
+ }
+
+ private void killTrees()
+ {
+ foreach (UUID tree in m_trees)
+ {
+ double killLikelyhood = 0.0;
+
+ if (m_scene.Entities.ContainsKey(tree))
+ {
+ SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
+ double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
+ Math.Pow(selectedTree.Scale.Y, 2) +
+ Math.Pow(selectedTree.Scale.Z, 2));
+
+ foreach (UUID picktree in m_trees)
+ {
+ if (picktree != tree)
+ {
+ SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart;
+
+ double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
+ Math.Pow(pickedTree.Scale.Y, 2) +
+ Math.Pow(pickedTree.Scale.Z, 2));
+
+ double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
+ Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
+ Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
+
+ killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
+ }
+ }
+
+ if (Util.RandomClass.NextDouble() < killLikelyhood)
+ {
+ m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
+ m_trees.Remove(selectedTree.ParentGroup.UUID);
+
+ m_scene.ForEachClient(delegate(IClientAPI controller)
+ {
+ controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
+ selectedTree.LocalId);
+ });
+
+ break;
+ }
+ selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0);
+ }
+ else
+ {
+ m_trees.Remove(tree);
+ }
+ }
+ }
+
+ private void SpawnChild(SceneObjectPart s_tree)
+ {
+ Vector3 position = new Vector3();
+
+ position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
+ if (position.X > 255)
+ position.X = 255;
+ if (position.X < 0)
+ position.X = 0;
+ position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
+ if (position.Y > 255)
+ position.Y = 255;
+ if (position.Y < 0)
+ position.Y = 0;
+
+ double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
+ double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
+
+ position.X += (float) randX;
+ position.Y += (float) randY;
+
+ UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ if (uuid == UUID.Zero)
+ uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
+
+ CreateTree(uuid, position);
+ }
+
+ private void CreateTree(UUID uuid, Vector3 position)
+ {
+ position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
+
+ IVegetationModule module = m_scene.RequestModuleInterface();
+
+ if (null == module)
+ return;
+
+ SceneObjectGroup tree
+ = module.AddTree(
+ uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), Quaternion.Identity, position, Tree.Cypress1, false);
+
+ m_trees.Add(tree.UUID);
+ tree.SendGroupFullUpdate();
+ }
+
+ private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
+ {
+ growTrees();
+ seedTrees();
+ killTrees();
+ }
+ }
+}
--
cgit v1.1