From 9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 22 Oct 2011 00:13:46 +0100 Subject: refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset() --- OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests') diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index ce8d1db..174d74c 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell // ScenePresence.SendInitialData() to reset our entire appearance. - scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); + scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); afm.SetAppearance(sp, originalTe, null); -- cgit v1.1