From d358125cac4e01194dae4b1f0bc9afc87e463f76 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 22 Sep 2011 00:16:05 +0100 Subject: Reinstate option to land an npc when it reaches a target. This is moved into ScenePresence for now as a general facility --- OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs') diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 31e79fa..edb618e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -37,11 +37,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC { public class NPCAvatar : IClientAPI { - /// - /// Signal whether the avatar should land when it reaches a move target - /// - public bool LandAtTarget { get; set; } - private readonly string m_firstname; private readonly string m_lastname; private readonly Vector3 m_startPos; @@ -333,7 +328,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC public event ScriptReset OnScriptReset; public event GetScriptRunning OnGetScriptRunning; public event SetScriptRunning OnSetScriptRunning; - public event Action OnAutoPilotGo; + public event Action OnAutoPilotGo; public event TerrainUnacked OnUnackedTerrain; -- cgit v1.1