From 5225e40f9e2cfdbc5a14099f45e794ed208838f5 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 1 Apr 2009 05:58:07 +0000 Subject: * Removes some hard-coded magic numbers relating to RegionSize. We now use Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m) * Adds minor functionality to MRM Scripting. --- .../Scripting/Minimodule/IObject.cs | 6 ++- .../Scripting/Minimodule/SOPObject.cs | 51 ++++++++++------------ 2 files changed, 28 insertions(+), 29 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Scripting') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs index 1ccc8a4..c7f9569 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -37,6 +37,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule uint LocalID { get; } UUID GlobalID { get; } + String Name { get; set; } + String Description { get; set; } + IObject[] Children { get; } /// @@ -48,6 +51,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule Vector3 Scale { get; set; } Quaternion Rotation { get; set; } + Vector3 Position { get; set; } Vector3 SitTarget { get; set; } String SitTargetText { get; set; } diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index e1b9f3e..538a496 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs @@ -1,31 +1,4 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.Collections.Generic; +using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; @@ -71,6 +44,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule get { return GetSOP().UUID; } } + public string Name + { + get { return GetSOP().Name; } + set { GetSOP().Name = value; } + } + + public string Description + { + get { return GetSOP().Description; } + set { GetSOP().Description = value; } + } + public IObject[] Children { get @@ -123,6 +108,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule set { throw new System.NotImplementedException(); } } + public Vector3 Position + { + get { return GetSOP().AbsolutePosition; } + set + { + SceneObjectPart pos = GetSOP(); + pos.UpdateOffSet(value - pos.AbsolutePosition); + } + } + public Vector3 SitTarget { get { throw new System.NotImplementedException(); } -- cgit v1.1