From 4179d8f6512e0a69ab5c9b687ef54184f8a04b46 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 9 Sep 2013 14:53:16 -0700 Subject: BulletSim: add LSL function and plumbing for setting a spring equilibrium point in the physics engine constraint. --- .../OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/Scripting') diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs index b0b0bc6..9daf9d7 100755 --- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs @@ -408,8 +408,10 @@ public class ExtendedPhysics : INonSharedRegionModule public const int PHYS_PARAM_LINK_TYPE = 14419; [ScriptConstant] public const int PHYS_PARAM_USE_LINEAR_FRAMEA = 14420; + [ScriptConstant] + public const int PHYS_PARAM_SPRING_EQUILIBRIUM_POINT = 14421; - public const int PHYS_PARAM_MAX = 14420; + public const int PHYS_PARAM_MAX = 14421; // Used when specifying a parameter that has settings for the three linear and three angular axis [ScriptConstant] -- cgit v1.1