From 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d Mon Sep 17 00:00:00 2001 From: diva Date: Fri, 15 May 2009 05:00:25 +0000 Subject: Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now --- OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs index 0b937c1..963cab5 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs @@ -57,14 +57,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule asset.Description = "MRM Image"; asset.Local = false; asset.Temporary = temporary; - m_scene.CommsManager.AssetCache.AddAsset(asset); + m_scene.AssetService.Store(asset); return asset.FullID; } public Bitmap LoadBitmap(UUID assetID) { - AssetBase bmp = m_scene.CommsManager.AssetCache.GetAsset(assetID, true); + AssetBase bmp = m_scene.AssetService.Get(assetID.ToString()); ManagedImage outimg; Image img; OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img); -- cgit v1.1