From 2107b67f1b145f7718fdb1450be1a7b8dd1a0bf7 Mon Sep 17 00:00:00 2001 From: dr scofield (aka dirk husemann) Date: Fri, 2 Oct 2009 11:10:52 +0200 Subject: - cleaning up LandData/ILandObject capitalization issues - adding LandDataSerializer to OAR mechanics --- .../Region/OptionalModules/Scripting/Minimodule/LOParcel.cs | 10 +++++----- OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs index 37c7434..8df020f 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs @@ -48,14 +48,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule public string Name { - get { return GetLO().landData.Name; } - set { GetLO().landData.Name = value; } + get { return GetLO().LandData.Name; } + set { GetLO().LandData.Name = value; } } public string Description { - get { return GetLO().landData.Description; } - set { GetLO().landData.Description = value; } + get { return GetLO().LandData.Description; } + set { GetLO().LandData.Description = value; } } public ISocialEntity Owner @@ -66,7 +66,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule public bool[,] Bitmap { - get { return GetLO().landBitmap; } + get { return GetLO().LandBitmap; } } } } diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index da5ea0d..6fcb5d0 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs @@ -191,7 +191,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule foreach (ILandObject landObject in m_los) { - m_parcels.Add(new LOParcel(m_internalScene, landObject.landData.LocalID)); + m_parcels.Add(new LOParcel(m_internalScene, landObject.LandData.LocalID)); } return m_parcels.ToArray(); -- cgit v1.1