From 5f34bd73fbca765064c4b3811d1f67da36cbf5ae Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 6 Apr 2009 14:24:13 +0000
Subject: Update svn properties.
---
.../Scripting/Minimodule/Object/IObjectPhysics.cs | 78 +++++++++++-----------
1 file changed, 39 insertions(+), 39 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Object')
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
index 6ca4e5f..3682e9b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
@@ -1,39 +1,39 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenMetaverse;
-
-namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
-{
- ///
- /// This implements an interface similar to that provided by physics engines to OpenSim internally.
- /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current
- /// physics scene representation of this object.
- ///
- public interface IObjectPhysics
- {
- bool Enabled { get; set; }
-
- bool Phantom { get; set; }
- bool PhantomCollisions { get; set; }
-
- double Density { get; set; }
- double Mass { get; set; }
- double Buoyancy { get; set; }
-
- Vector3 GeometricCenter { get; }
- Vector3 CenterOfMass { get; }
-
- Vector3 RotationalVelocity { get; set; }
- Vector3 Velocity { get; set; }
- Vector3 Torque { get; set; }
- Vector3 Acceleration { get; }
- Vector3 Force { get; set; }
-
- bool FloatOnWater { set; }
-
- void AddForce(Vector3 force, bool pushforce);
- void AddAngularForce(Vector3 force, bool pushforce);
- void SetMomentum(Vector3 momentum);
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenMetaverse;
+
+namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
+{
+ ///
+ /// This implements an interface similar to that provided by physics engines to OpenSim internally.
+ /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current
+ /// physics scene representation of this object.
+ ///
+ public interface IObjectPhysics
+ {
+ bool Enabled { get; set; }
+
+ bool Phantom { get; set; }
+ bool PhantomCollisions { get; set; }
+
+ double Density { get; set; }
+ double Mass { get; set; }
+ double Buoyancy { get; set; }
+
+ Vector3 GeometricCenter { get; }
+ Vector3 CenterOfMass { get; }
+
+ Vector3 RotationalVelocity { get; set; }
+ Vector3 Velocity { get; set; }
+ Vector3 Torque { get; set; }
+ Vector3 Acceleration { get; }
+ Vector3 Force { get; set; }
+
+ bool FloatOnWater { set; }
+
+ void AddForce(Vector3 force, bool pushforce);
+ void AddAngularForce(Vector3 force, bool pushforce);
+ void SetMomentum(Vector3 momentum);
+ }
+}
--
cgit v1.1