From b2a7c1468e73294cd906574a29b8876bfd3e43e7 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 18 Apr 2009 05:43:40 +0000 Subject: * Adds IObject.Shape to MRM * Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000...."); --- .../Scripting/Minimodule/Interfaces/IObject.cs | 16 +------- .../Scripting/Minimodule/Interfaces/IScheduler.cs | 46 +++++++--------------- 2 files changed, 16 insertions(+), 46 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs index dc2e3fa..ef1e896 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs @@ -157,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule bool IsFlexible { get; set; } - PrimType PrimShape { get; set; } + IObjectShape Shape { get; } + // TODO: // PrimHole // Repeats, Offsets, Cut/Dimple/ProfileCut @@ -191,19 +192,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule Flesh } - public enum PrimType - { - NotPrimitive = 255, - Box = 0, - Cylinder = 1, - Prism = 2, - Sphere = 3, - Torus = 4, - Tube = 5, - Ring = 6, - Sculpt = 7 - } - public enum TextureMapping { Default, diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs index 46b5041..f850a94 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs @@ -1,31 +1,4 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; +using System; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { @@ -50,21 +23,30 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule /// Fire this scheduler only when the region has /// a user in it. /// - bool WhenRegionOccupied { get; set; } + bool IfOccupied { get; set; } + + /// + /// Fire this only when simulator performance + /// is reasonable. (eg sysload <= 1.0) + /// + bool IfHealthy { get; set; } /// /// Fire this event only when the region is visible /// to a child agent, or there is a full agent /// in this region. /// - bool WhenRegionVisible { get; set; } + bool IfVisible { get; set; } /// /// Determines whether this runs in the master scheduler thread, or a new thread /// is spawned to handle your request. Running in scheduler may mean that your - /// code does not execute perfectly on time, however will result in a lower - /// processor cost to running your code. + /// code does not execute perfectly on time, however will result in better + /// region performance. /// + /// + /// Default: true + /// bool Schedule { get; set; } } } -- cgit v1.1