From b2a7c1468e73294cd906574a29b8876bfd3e43e7 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sat, 18 Apr 2009 05:43:40 +0000
Subject: * Adds IObject.Shape to MRM * Implements Sculpty modification support
to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
---
.../Scripting/Minimodule/Interfaces/IObject.cs | 16 +-------
.../Scripting/Minimodule/Interfaces/IScheduler.cs | 46 +++++++---------------
2 files changed, 16 insertions(+), 46 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces')
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index dc2e3fa..ef1e896 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -157,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
bool IsFlexible { get; set; }
- PrimType PrimShape { get; set; }
+ IObjectShape Shape { get; }
+
// TODO:
// PrimHole
// Repeats, Offsets, Cut/Dimple/ProfileCut
@@ -191,19 +192,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
Flesh
}
- public enum PrimType
- {
- NotPrimitive = 255,
- Box = 0,
- Cylinder = 1,
- Prism = 2,
- Sphere = 3,
- Torus = 4,
- Tube = 5,
- Ring = 6,
- Sculpt = 7
- }
-
public enum TextureMapping
{
Default,
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
index 46b5041..f850a94 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
@@ -1,31 +1,4 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
+using System;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
@@ -50,21 +23,30 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
/// Fire this scheduler only when the region has
/// a user in it.
///
- bool WhenRegionOccupied { get; set; }
+ bool IfOccupied { get; set; }
+
+ ///
+ /// Fire this only when simulator performance
+ /// is reasonable. (eg sysload <= 1.0)
+ ///
+ bool IfHealthy { get; set; }
///
/// Fire this event only when the region is visible
/// to a child agent, or there is a full agent
/// in this region.
///
- bool WhenRegionVisible { get; set; }
+ bool IfVisible { get; set; }
///
/// Determines whether this runs in the master scheduler thread, or a new thread
/// is spawned to handle your request. Running in scheduler may mean that your
- /// code does not execute perfectly on time, however will result in a lower
- /// processor cost to running your code.
+ /// code does not execute perfectly on time, however will result in better
+ /// region performance.
///
+ ///
+ /// Default: true
+ ///
bool Schedule { get; set; }
}
}
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