From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- .../Scripting/Minimodule/Interfaces/IAvatarAttachment.cs | 2 +- .../Scripting/Minimodule/Interfaces/IInventoryItem.cs | 2 +- .../Scripting/Minimodule/Interfaces/IObject.cs | 16 ++++++++-------- 3 files changed, 10 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs index 1993948..2368a23 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs @@ -33,7 +33,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule /// Describes where on the avatar the attachment is located /// int Location { get ; } - + //// /// Accessor to the rez'ed asset, representing the attachment /// diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs index a8e545c..d61f52a 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs @@ -30,7 +30,7 @@ using OpenMetaverse; using OpenMetaverse.Assets; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule -{ +{ /// /// This implements the methods needed to operate on individual inventory items. /// diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs index e189489..dc2edd9 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs @@ -60,19 +60,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule /// /// Returns whether or not this object is still in the world. /// Eg, if you store an IObject reference, however the object - /// is deleted before you use it, it will throw a NullReference + /// is deleted before you use it, it will throw a NullReference /// exception. 'Exists' allows you to check the object is still /// in play before utilizing it. /// /// /// IObject deleteMe = World.Objects[0]; - /// + /// /// if (deleteMe.Exists) { /// deleteMe.Say("Hello, I still exist!"); /// } - /// + /// /// World.Objects.Remove(deleteMe); - /// + /// /// if (!deleteMe.Exists) { /// Host.Console.Info("I was deleted"); /// } @@ -81,7 +81,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule /// Objects should be near-guarunteed to exist for any event which /// passes them as an argument. Storing an object for a longer period /// of time however will limit their reliability. - /// + /// /// It is a good practice to use Try/Catch blocks handling for /// NullReferenceException, when accessing remote objects. /// @@ -118,8 +118,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule IObject[] Children { get; } /// - /// Returns a list of materials attached to this object. Each may contain unique texture - /// and other visual information. For primitive based objects, this correlates with + /// Returns a list of materials attached to this object. Each may contain unique texture + /// and other visual information. For primitive based objects, this correlates with /// Object Faces. For mesh based objects, this correlates with Materials. /// IObjectMaterial[] Materials { get; } @@ -152,7 +152,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule String TouchText { get; set; } /// - /// Text to be associated with this object, in the + /// Text to be associated with this object, in the /// Second Life(r) viewer, this is shown above the /// object. /// -- cgit v1.1