From c30b5ee0144faf60bcdaf6f79c91e3eeb316f104 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 29 May 2009 23:49:48 +0000 Subject: * Adds World.Audio.* to MRM * This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position. --- .../Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs index acb569f..3c14ed5 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IWorld.cs @@ -26,6 +26,7 @@ */ using System; +using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { @@ -50,6 +51,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule IAvatar[] Avatars { get; } IParcel[] Parcels { get; } IHeightmap Terrain { get; } + IWorldAudio Audio { get; } + event OnChatDelegate OnChat; event OnNewUserDelegate OnNewUser; -- cgit v1.1