From fa29cf5c5010f7c3e83494786be1b0c11c663e6d Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Tue, 14 Apr 2009 10:00:13 +0000
Subject: Update svn properties.
---
.../Scripting/Minimodule/Interfaces/IScheduler.cs | 86 +++++++++++-----------
1 file changed, 43 insertions(+), 43 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs')
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
index cf45de7..0be8473 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
@@ -1,43 +1,43 @@
-using System;
-
-namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
-{
- interface IScheduler
- {
- ///
- /// Schedule an event callback to occur
- /// when 'time' is elapsed.
- ///
- /// The period to wait before executing
- void RunIn(TimeSpan time);
-
- ///
- /// Schedule an event callback to fire
- /// every "time". Equivilent to a repeating
- /// timer.
- ///
- /// The period to wait between executions
- void RunAndRepeat(TimeSpan time);
-
- ///
- /// Fire this scheduler only when the region has
- /// a user in it.
- ///
- bool WhenRegionOccupied { get; set; }
-
- ///
- /// Fire this event only when the region is visible
- /// to a child agent, or there is a full agent
- /// in this region.
- ///
- bool WhenRegionVisible { get; set; }
-
- ///
- /// Determines whether this runs in the master scheduler thread, or a new thread
- /// is spawned to handle your request. Running in scheduler may mean that your
- /// code does not execute perfectly on time, however will result in a lower
- /// processor cost to running your code.
- ///
- bool Schedule { get; set; }
- }
-}
+using System;
+
+namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
+{
+ interface IScheduler
+ {
+ ///
+ /// Schedule an event callback to occur
+ /// when 'time' is elapsed.
+ ///
+ /// The period to wait before executing
+ void RunIn(TimeSpan time);
+
+ ///
+ /// Schedule an event callback to fire
+ /// every "time". Equivilent to a repeating
+ /// timer.
+ ///
+ /// The period to wait between executions
+ void RunAndRepeat(TimeSpan time);
+
+ ///
+ /// Fire this scheduler only when the region has
+ /// a user in it.
+ ///
+ bool WhenRegionOccupied { get; set; }
+
+ ///
+ /// Fire this event only when the region is visible
+ /// to a child agent, or there is a full agent
+ /// in this region.
+ ///
+ bool WhenRegionVisible { get; set; }
+
+ ///
+ /// Determines whether this runs in the master scheduler thread, or a new thread
+ /// is spawned to handle your request. Running in scheduler may mean that your
+ /// code does not execute perfectly on time, however will result in a lower
+ /// processor cost to running your code.
+ ///
+ bool Schedule { get; set; }
+ }
+}
--
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