From b8619386eb31a2bf3f460e464d0237f6bee5f56f Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sat, 11 Apr 2009 10:21:04 +0000
Subject: * Minor MRM Cleanup * Interfaces now live in Interfaces subdirectory.
* Namespace does not yet reflect this change. * Final namespace for MRMs will
probably sit somewhere around OpenSim.Extend.MRM[?]
---
.../Scripting/Minimodule/Interfaces/IObject.cs | 223 +++++++++++++++++++++
1 file changed, 223 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
(limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs')
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
new file mode 100644
index 0000000..e17b716
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -0,0 +1,223 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Drawing;
+using OpenMetaverse;
+using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
+
+namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
+{
+ public class TouchEventArgs : EventArgs
+ {
+ public IAvatar Avatar;
+
+ public Vector3 TouchBiNormal;
+ public Vector3 TouchNormal;
+ public Vector3 TouchPosition;
+
+ public Vector2 TouchUV;
+ public Vector2 TouchST;
+
+ public int TouchMaterialIndex;
+ }
+
+ public delegate void OnTouchDelegate(IObject sender, TouchEventArgs e);
+
+ public interface IObject : IEntity
+ {
+ #region Events
+
+ event OnTouchDelegate OnTouch;
+
+ #endregion
+
+ ///
+ /// Returns whether or not this object is still in the world.
+ /// Eg, if you store an IObject reference, however the object
+ /// is deleted before you use it, it will throw a NullReference
+ /// exception. 'Exists' allows you to check the object is still
+ /// in play before utilizing it.
+ ///
+ ///
+ /// IObject deleteMe = World.Objects[0];
+ ///
+ /// if (deleteMe.Exists) {
+ /// deleteMe.Say("Hello, I still exist!");
+ /// }
+ ///
+ /// World.Objects.Remove(deleteMe);
+ ///
+ /// if (!deleteMe.Exists) {
+ /// Host.Console.Info("I was deleted");
+ /// }
+ ///
+ ///
+ /// Objects should be near-guarunteed to exist for any event which
+ /// passes them as an argument. Storing an object for a longer period
+ /// of time however will limit their reliability.
+ ///
+ /// It is a good practice to use Try/Catch blocks handling for
+ /// NullReferenceException, when accessing remote objects.
+ ///
+ bool Exists { get; }
+
+ ///
+ /// The local region-unique ID for this object.
+ ///
+ uint LocalID { get; }
+
+ ///
+ /// The description assigned to this object.
+ ///
+ String Description { get; set; }
+
+ ///
+ /// Returns the root object of a linkset. If this object is the root, it will return itself.
+ ///
+ IObject Root { get; }
+
+ ///
+ /// Returns a collection of objects which are linked to the current object. Does not include the root object.
+ ///
+ IObject[] Children { get; }
+
+ ///
+ /// Returns a list of materials attached to this object. Each may contain unique texture
+ /// and other visual information. For primitive based objects, this correlates with
+ /// Object Faces. For mesh based objects, this correlates with Materials.
+ ///
+ IObjectMaterial[] Materials { get; }
+
+ ///
+ /// The bounding box of the object. Primitive and Mesh objects alike are scaled to fit within these bounds.
+ ///
+ Vector3 Scale { get; set; }
+
+ ///
+ /// The rotation of the object relative to the Scene
+ ///
+ Quaternion WorldRotation { get; set; }
+
+ ///
+ /// The rotation of the object relative to a parent object
+ /// If root, works the same as WorldRotation
+ ///
+ Quaternion OffsetRotation { get; set; }
+
+ ///
+ /// The position of the object relative to a parent object
+ /// If root, works the same as WorldPosition
+ ///
+ Vector3 OffsetPosition { get; set; }
+
+ Vector3 SitTarget { get; set; }
+ String SitTargetText { get; set; }
+
+ String TouchText { get; set; }
+
+ ///
+ /// Text to be associated with this object, in the
+ /// Second Life(r) viewer, this is shown above the
+ /// object.
+ ///
+ String Text { get; set; }
+
+ bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
+ bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
+ bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z)
+ bool IsSandboxed { get; set; } // SetStatus(SANDBOX)
+ bool IsImmotile { get; set; } // SetStatus(BLOCK_GRAB)
+ bool IsAlwaysReturned { get; set; } // SetStatus(!DIE_AT_EDGE)
+ bool IsTemporary { get; set; } // TEMP_ON_REZ
+
+ bool IsFlexible { get; set; }
+
+ PrimType PrimShape { get; set; }
+ // TODO:
+ // PrimHole
+ // Repeats, Offsets, Cut/Dimple/ProfileCut
+ // Hollow, Twist, HoleSize,
+ // Taper[A+B], Shear[A+B], Revolutions,
+ // RadiusOffset, Skew
+
+ PhysicsMaterial PhysicsMaterial { get; set; }
+
+ IObjectPhysics Physics { get; }
+
+
+ ///
+ /// Causes the object to speak to its surroundings,
+ /// equivilent to LSL/OSSL llSay
+ ///
+ /// The message to send to the user
+ void Say(string msg);
+
+ }
+
+ public enum PhysicsMaterial
+ {
+ Default,
+ Glass,
+ Metal,
+ Plastic,
+ Wood,
+ Rubber,
+ Stone,
+ Flesh
+ }
+
+ public enum PrimType
+ {
+ NotPrimitive = 255,
+ Box = 0,
+ Cylinder = 1,
+ Prism = 2,
+ Sphere = 3,
+ Torus = 4,
+ Tube = 5,
+ Ring = 6,
+ Sculpt = 7
+ }
+
+ public enum TextureMapping
+ {
+ Default,
+ Planar
+ }
+
+ public interface IObjectMaterial
+ {
+ Color Color { get; set; }
+ UUID Texture { get; set; }
+ TextureMapping Mapping { get; set; } // SetPrimParms(PRIM_TEXGEN)
+ bool Bright { get; set; } // SetPrimParms(FULLBRIGHT)
+ double Bloom { get; set; } // SetPrimParms(GLOW)
+ bool Shiny { get; set; } // SetPrimParms(SHINY)
+ bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?]
+ }
+}
--
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