From b2a7c1468e73294cd906574a29b8876bfd3e43e7 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 18 Apr 2009 05:43:40 +0000 Subject: * Adds IObject.Shape to MRM * Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000...."); --- .../Scripting/Minimodule/Interfaces/IObject.cs | 16 ++-------------- 1 file changed, 2 insertions(+), 14 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs index dc2e3fa..ef1e896 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs @@ -157,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule bool IsFlexible { get; set; } - PrimType PrimShape { get; set; } + IObjectShape Shape { get; } + // TODO: // PrimHole // Repeats, Offsets, Cut/Dimple/ProfileCut @@ -191,19 +192,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule Flesh } - public enum PrimType - { - NotPrimitive = 255, - Box = 0, - Cylinder = 1, - Prism = 2, - Sphere = 3, - Torus = 4, - Tube = 5, - Ring = 6, - Sculpt = 7 - } - public enum TextureMapping { Default, -- cgit v1.1