From 4b75353cbf50de3cae4c48ec90b55f30c1612c92 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 15 Oct 2009 16:35:27 -0700 Subject: Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon --- .../OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs') diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs index 0379180..e185351 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs @@ -188,7 +188,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement // MISC COMPARISONS (UUID, Byte) if (first.ClickAction != second.ClickAction) result |= Diff.CLICKACTION; - if (first.ObjectOwner != second.ObjectOwner) + if (first.OwnerID != second.OwnerID) result |= Diff.OBJECTOWNER; -- cgit v1.1