From 205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 4 Jun 2011 03:01:52 +0100 Subject: Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008. This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know. --- .../ContentManagementSystem/BeamMetaEntity.cs | 139 --------------------- 1 file changed, 139 deletions(-) delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs (limited to 'OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs') diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs deleted file mode 100644 index 6966de0..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// BeamMetaEntity.cs created with MonoDevelop -// User: bongiojp at 3:03 PMĀ 8/6/2008 -// -// To change standard headers go to Edit->Preferences->Coding->Standard Headers -// - -#endregion Header - -using System; -using System.Collections.Generic; -using System.Drawing; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class BeamMetaEntity : PointMetaEntity - { - #region Constructors - - public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) - : base(scene, groupPos, transparency) - { - SetBeamToUUID(To, color); - } - - public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) - : base(scene, uuid, groupPos, transparency) - { - SetBeamToUUID(To, color); - } - - #endregion Constructors - - #region Public Methods - - public void SetBeamToUUID(SceneObjectPart To, Vector3 color) - { - SceneObjectPart From = m_Entity.RootPart; - //Scale size of particles to distance objects are apart (for better visibility) - Vector3 FromPos = From.GetWorldPosition(); - Vector3 ToPos = From.GetWorldPosition(); - // UUID toUUID = To.UUID; - float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + - Math.Pow(FromPos.X-ToPos.Y, 2) + - Math.Pow(FromPos.X-ToPos.Z, 2) - ) - ); - //float rate = (float) (distance/4f); - float rate = 0.5f; - float scale = (float) (distance/128f); - float speed = (float) (2.0f - distance/128f); - - SetBeamToUUID(From, To, color, rate, scale, speed); - } - - public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, Vector3 color, float rate, float scale, float speed) - { - Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); - //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | - // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS - prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam | - Primitive.ParticleSystem.ParticleDataFlags.TargetPos; - prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR - prules.PartStartColor.G = color.Y; - prules.PartStartColor.B = color.Z; - prules.PartStartColor.A = 1.0f; //PSYS_PART_START_ALPHA, transparency - prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR - prules.PartEndColor.G = color.Y; - prules.PartEndColor.B = color.Z; - prules.PartEndColor.A = 1.0f; //PSYS_PART_END_ALPHA, transparency - prules.PartStartScaleX = scale; //PSYS_PART_START_SCALE - prules.PartStartScaleY = scale; - prules.PartEndScaleX = scale; //PSYS_PART_END_SCALE - prules.PartEndScaleY = scale; - prules.PartMaxAge = 1.0f; //PSYS_PART_MAX_AGE - prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL - prules.PartAcceleration.Y = 0.0f; - prules.PartAcceleration.Z = 0.0f; - //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN - //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank - prules.BurstRate = rate; //PSYS_SRC_BURST_RATE - prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT - prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS - prules.BurstSpeedMin = speed; //PSYS_SRC_BURST_SPEED_MIN - prules.BurstSpeedMax = speed; //PSYS_SRC_BURST_SPEED_MAX - prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE - prules.Target = To.UUID; //PSYS_SRC_TARGET_KEY - prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA - prules.AngularVelocity.Y = 0.0f; - prules.AngularVelocity.Z = 0.0f; - prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN - prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END - - prules.CRC = 1; //activates the particle system?? - From.AddNewParticleSystem(prules); - } - - #endregion Public Methods - } -} -- cgit v1.1