From 180be7de07014aa33bc6066f12a0819b731c1c9d Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Tue, 10 Feb 2009 13:10:57 +0000 Subject: this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator --- .../ContentManagementSystem/BeamMetaEntity.cs | 139 +++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs (limited to 'OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs') diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs new file mode 100644 index 0000000..c0a0603 --- /dev/null +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs @@ -0,0 +1,139 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#region Header + +// BeamMetaEntity.cs created with MonoDevelop +// User: bongiojp at 3:03 PMĀ 8/6/2008 +// +// To change standard headers go to Edit->Preferences->Coding->Standard Headers +// + +#endregion Header + +using System; +using System.Collections.Generic; +using System.Drawing; + +using OpenMetaverse; + +using Nini.Config; + +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Physics.Manager; + +using log4net; + +namespace OpenSim.Region.OptionalModules.ContentManagement +{ + public class BeamMetaEntity : PointMetaEntity + { + #region Constructors + + public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) + : base(scene, groupPos, transparency) + { + SetBeamToUUID(To, color); + } + + public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) + : base(scene, uuid, groupPos, transparency) + { + SetBeamToUUID(To, color); + } + + #endregion Constructors + + #region Public Methods + + public void SetBeamToUUID(SceneObjectPart To, Vector3 color) + { + SceneObjectPart From = m_Entity.RootPart; + //Scale size of particles to distance objects are apart (for better visibility) + Vector3 FromPos = From.GetWorldPosition(); + Vector3 ToPos = From.GetWorldPosition(); + // UUID toUUID = To.UUID; + float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + + Math.Pow(FromPos.X-ToPos.Y, 2) + + Math.Pow(FromPos.X-ToPos.Z, 2) + ) + ); + //float rate = (float) (distance/4f); + float rate = 0.5f; + float scale = (float) (distance/128f); + float speed = (float) (2.0f - distance/128f); + + SetBeamToUUID(From, To, color, rate, scale, speed); + } + + public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, Vector3 color, float rate, float scale, float speed) + { + Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); + //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | + // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS + prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam | + Primitive.ParticleSystem.ParticleDataFlags.TargetPos; + prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR + prules.PartStartColor.G = color.Y; + prules.PartStartColor.B = color.Z; + prules.PartStartColor.A = 1.0f; //PSYS_PART_START_ALPHA, transparency + prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR + prules.PartEndColor.G = color.Y; + prules.PartEndColor.B = color.Z; + prules.PartEndColor.A = 1.0f; //PSYS_PART_END_ALPHA, transparency + prules.PartStartScaleX = scale; //PSYS_PART_START_SCALE + prules.PartStartScaleY = scale; + prules.PartEndScaleX = scale; //PSYS_PART_END_SCALE + prules.PartEndScaleY = scale; + prules.PartMaxAge = 1.0f; //PSYS_PART_MAX_AGE + prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL + prules.PartAcceleration.Y = 0.0f; + prules.PartAcceleration.Z = 0.0f; + //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN + //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank + prules.BurstRate = rate; //PSYS_SRC_BURST_RATE + prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT + prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS + prules.BurstSpeedMin = speed; //PSYS_SRC_BURST_SPEED_MIN + prules.BurstSpeedMax = speed; //PSYS_SRC_BURST_SPEED_MAX + prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE + prules.Target = To.UUID; //PSYS_SRC_TARGET_KEY + prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA + prules.AngularVelocity.Y = 0.0f; + prules.AngularVelocity.Z = 0.0f; + prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN + prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END + + prules.CRC = 1; //activates the particle system?? + From.AddNewParticleSystem(prules); + } + + #endregion Public Methods + } +} -- cgit v1.1