From bce7964ac2b0e67ff8c8e5ab00bb45b93da219ad Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 30 Mar 2012 01:05:29 +0100
Subject: refactor: Move "friends show cache" console command out into separate
FriendsCommandsModule.
Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
---
.../Avatar/Friends/FriendsCommandsModule.cs | 165 +++++++++++++++++++++
1 file changed, 165 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
(limited to 'OpenSim/Region/OptionalModules/Avatar')
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
new file mode 100644
index 0000000..2bcb8a7
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -0,0 +1,165 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Statistics;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
+
+namespace OpenSim.Region.OptionalModules.Avatar.Friends
+{
+ ///
+ /// A module that just holds commands for inspecting avatar appearance.
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")]
+ public class FriendsCommandsModule : ISharedRegionModule
+ {
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
+ private IFriendsModule m_friendsModule;
+ private IUserManagement m_userManagementModule;
+
+// private IAvatarFactoryModule m_avatarFactory;
+
+ public string Name { get { return "Appearance Information Module"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE");
+ }
+
+ public void PostInitialise()
+ {
+// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE");
+ }
+
+ public void Close()
+ {
+// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+// m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+
+ if (m_scene == null)
+ m_scene = scene;
+
+ m_friendsModule = m_scene.RequestModuleInterface();
+ m_userManagementModule = m_scene.RequestModuleInterface();
+
+ if (m_friendsModule != null && m_userManagementModule != null)
+ {
+ m_scene.AddCommand(
+ "Friends", this, "friends show cache",
+ "friends show cache [ ]",
+ "Show the friends cache for the given user",
+ HandleFriendsShowCacheCommand);
+ }
+ }
+
+ protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
+ {
+ if (cmd.Length != 5)
+ {
+ MainConsole.Instance.OutputFormat("Usage: friends show cache [ ]");
+ return;
+ }
+
+ string firstName = cmd[3];
+ string lastName = cmd[4];
+
+ UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
+
+// UserAccount ua
+// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
+
+ if (userId == UUID.Zero)
+ {
+ MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
+ return;
+ }
+
+ if (m_friendsModule.AreFriendsCached(userId))
+ {
+ MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
+ return;
+ }
+
+ MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
+
+ MainConsole.Instance.OutputFormat("UUID\n");
+
+ FriendInfo[] friends = m_friendsModule.GetFriendsFromCache(userId);
+
+ foreach (FriendInfo friend in friends)
+ {
+// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
+
+// string friendFirstName, friendLastName;
+//
+// UserAccount friendUa
+// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
+
+ UUID friendId;
+ string friendName;
+
+ if (UUID.TryParse(friend.Friend, out friendId))
+ friendName = m_userManagementModule.GetUserName(friendId);
+ else
+ friendName = friend.Friend;
+
+ MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
+ }
+ }
+ }
+}
\ No newline at end of file
--
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