From bce7964ac2b0e67ff8c8e5ab00bb45b93da219ad Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 30 Mar 2012 01:05:29 +0100
Subject: refactor: Move "friends show cache" console command out into separate
FriendsCommandsModule.
Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
---
.../Avatar/Friends/FriendsCommandsModule.cs | 165 +++++++++++++++++++++
1 file changed, 165 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
(limited to 'OpenSim/Region/OptionalModules/Avatar/Friends')
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
new file mode 100644
index 0000000..2bcb8a7
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -0,0 +1,165 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Statistics;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
+
+namespace OpenSim.Region.OptionalModules.Avatar.Friends
+{
+ ///
+ /// A module that just holds commands for inspecting avatar appearance.
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")]
+ public class FriendsCommandsModule : ISharedRegionModule
+ {
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
+ private IFriendsModule m_friendsModule;
+ private IUserManagement m_userManagementModule;
+
+// private IAvatarFactoryModule m_avatarFactory;
+
+ public string Name { get { return "Appearance Information Module"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE");
+ }
+
+ public void PostInitialise()
+ {
+// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE");
+ }
+
+ public void Close()
+ {
+// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+// m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+
+ if (m_scene == null)
+ m_scene = scene;
+
+ m_friendsModule = m_scene.RequestModuleInterface();
+ m_userManagementModule = m_scene.RequestModuleInterface();
+
+ if (m_friendsModule != null && m_userManagementModule != null)
+ {
+ m_scene.AddCommand(
+ "Friends", this, "friends show cache",
+ "friends show cache [ ]",
+ "Show the friends cache for the given user",
+ HandleFriendsShowCacheCommand);
+ }
+ }
+
+ protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
+ {
+ if (cmd.Length != 5)
+ {
+ MainConsole.Instance.OutputFormat("Usage: friends show cache [ ]");
+ return;
+ }
+
+ string firstName = cmd[3];
+ string lastName = cmd[4];
+
+ UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
+
+// UserAccount ua
+// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
+
+ if (userId == UUID.Zero)
+ {
+ MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
+ return;
+ }
+
+ if (m_friendsModule.AreFriendsCached(userId))
+ {
+ MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
+ return;
+ }
+
+ MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
+
+ MainConsole.Instance.OutputFormat("UUID\n");
+
+ FriendInfo[] friends = m_friendsModule.GetFriendsFromCache(userId);
+
+ foreach (FriendInfo friend in friends)
+ {
+// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
+
+// string friendFirstName, friendLastName;
+//
+// UserAccount friendUa
+// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
+
+ UUID friendId;
+ string friendName;
+
+ if (UUID.TryParse(friend.Friend, out friendId))
+ friendName = m_userManagementModule.GetUserName(friendId);
+ else
+ friendName = friend.Friend;
+
+ MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
+ }
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From 3525c876c8972fb89a9981d4dc3dcb3220adee9e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 30 Mar 2012 01:57:38 +0100
Subject: Make default "show friends" console command show friends fetched from
the friends service.
There is no a --cache option which will show friends from the local cache if available.
---
.../Avatar/Friends/FriendsCommandsModule.cs | 87 +++++++++++++++++++++-
1 file changed, 83 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Avatar/Friends')
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index 2bcb8a7..fe73770 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -32,14 +32,17 @@ using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
+using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.CoreModules.Avatar.Friends;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
namespace OpenSim.Region.OptionalModules.Avatar.Friends
@@ -100,10 +103,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
if (m_friendsModule != null && m_userManagementModule != null)
{
m_scene.AddCommand(
- "Friends", this, "friends show cache",
- "friends show cache [ ]",
- "Show the friends cache for the given user",
- HandleFriendsShowCacheCommand);
+ "Friends", this, "friends show",
+ "friends show [--cache] ",
+ "Show the friends for the given user if they exist.\n",
+ "The --cache option will show locally cached information for that user.",
+ HandleFriendsShowCommand);
}
}
@@ -161,5 +165,80 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
}
}
+
+ protected void HandleFriendsShowCommand(string module, string[] cmd)
+ {
+ Dictionary options = new Dictionary();
+ OptionSet optionSet = new OptionSet().Add("c|cache", delegate (string v) { options["cache"] = v != null; });
+
+ List mainParams = optionSet.Parse(cmd);
+
+ if (mainParams.Count != 4)
+ {
+ MainConsole.Instance.OutputFormat("Usage: friends show [--cache] ");
+ return;
+ }
+
+ string firstName = mainParams[2];
+ string lastName = mainParams[3];
+
+ UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
+
+// UserAccount ua
+// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
+
+ if (userId == UUID.Zero)
+ {
+ MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
+ return;
+ }
+
+ FriendInfo[] friends;
+
+ if (options.ContainsKey("cache"))
+ {
+ if (!m_friendsModule.AreFriendsCached(userId))
+ {
+ MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
+ return;
+ }
+ else
+ {
+ friends = m_friendsModule.GetFriendsFromCache(userId);
+ }
+ }
+ else
+ {
+ // FIXME: We're forced to do this right now because IFriendsService has no region connectors. We can't
+ // just expose FriendsModule.GetFriendsFromService() because it forces an IClientAPI requirement that
+ // can't currently be changed because of HGFriendsModule code that takes the scene from the client.
+ friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId);
+ }
+
+ MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
+
+ MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags");
+
+ foreach (FriendInfo friend in friends)
+ {
+// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
+
+// string friendFirstName, friendLastName;
+//
+// UserAccount friendUa
+// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
+
+ UUID friendId;
+ string friendName;
+
+ if (UUID.TryParse(friend.Friend, out friendId))
+ friendName = m_userManagementModule.GetUserName(friendId);
+ else
+ friendName = friend.Friend;
+
+ MainConsole.Instance.OutputFormat(
+ "{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags);
+ }
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From 269e479cdc25c5420b4feaaebc233933323f93e2 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 30 Mar 2012 02:00:01 +0100
Subject: minor: remove some now unneeded code from FriendsCommandsModule
---
.../Avatar/Friends/FriendsCommandsModule.cs | 55 ----------------------
1 file changed, 55 deletions(-)
(limited to 'OpenSim/Region/OptionalModules/Avatar/Friends')
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index fe73770..e68f9d0 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -111,61 +111,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
}
}
- protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
- {
- if (cmd.Length != 5)
- {
- MainConsole.Instance.OutputFormat("Usage: friends show cache [ ]");
- return;
- }
-
- string firstName = cmd[3];
- string lastName = cmd[4];
-
- UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
-
-// UserAccount ua
-// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
-
- if (userId == UUID.Zero)
- {
- MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
- return;
- }
-
- if (m_friendsModule.AreFriendsCached(userId))
- {
- MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
- return;
- }
-
- MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
-
- MainConsole.Instance.OutputFormat("UUID\n");
-
- FriendInfo[] friends = m_friendsModule.GetFriendsFromCache(userId);
-
- foreach (FriendInfo friend in friends)
- {
-// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
-
-// string friendFirstName, friendLastName;
-//
-// UserAccount friendUa
-// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
-
- UUID friendId;
- string friendName;
-
- if (UUID.TryParse(friend.Friend, out friendId))
- friendName = m_userManagementModule.GetUserName(friendId);
- else
- friendName = friend.Friend;
-
- MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
- }
- }
-
protected void HandleFriendsShowCommand(string module, string[] cmd)
{
Dictionary options = new Dictionary();
--
cgit v1.1