From c1a34cd8da293e63d3cba70b5271c9a297789db2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 18 Aug 2011 00:53:05 +0100 Subject: Don't try to save changed attachment states when an NPC with attachments is removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects --- .../Agent/InternetRelayClientView/Server/IRCClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/Agent') diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 15201da..c413634 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -893,7 +893,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server public void Start() { - Scene.AddNewClient(this); + Scene.AddNewClient(this, PresenceType.User); // Mimicking LLClientView which gets always set appearance from client. Scene scene = (Scene)Scene; -- cgit v1.1