From f43681510725f5b95fcb864a1f3e4b744fcaf992 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 7 Apr 2008 23:15:35 +0000 Subject: Refactor InventoryItemBase to do the following: * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach --- OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Modules') diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs index f413fb9..ae522ef 100644 --- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs @@ -303,7 +303,7 @@ namespace OpenSim.Region.Modules.AvatarFactory InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); if (baseItem != null) { - assetId = baseItem.assetID; + assetId = baseItem.AssetID; avatAppearance.Wearables[wear.Type].AssetID = assetId; avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; -- cgit v1.1