From c8eb8d66fdedebbbb82348a9a60cd47fb0955305 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 22 Apr 2008 07:53:32 +0000 Subject: * Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ as terrain module extensions. Committing sample plugin library. * prebuild.xml changes. --- .../DefaultEffects/Effects/ChannelDigger.cs | 80 ++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs (limited to 'OpenSim/Region/Modules/Terrain') diff --git a/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs b/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs new file mode 100644 index 0000000..2f2c04e --- /dev/null +++ b/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs @@ -0,0 +1,80 @@ +using System; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Modules.Terrain; +using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes; + +namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects +{ + public class ChannelDigger : ITerrainEffect + { + private readonly int num_h = 4; + private readonly int num_w = 4; + + private readonly ITerrainFloodEffect raiseFunction = new RaiseArea(); + private readonly ITerrainFloodEffect smoothFunction = new SmoothArea(); + + #region ITerrainEffect Members + + public void RunEffect(ITerrainChannel map) + { + FillMap(map, 15); + BuildTiles(map, 7); + SmoothMap(map, 3); + } + + #endregion + + private void SmoothMap(ITerrainChannel map, int rounds) + { + Boolean[,] bitmap = new bool[map.Width,map.Height]; + for (int x = 0; x < map.Width; x++) + { + for (int y = 0; y < map.Height; y++) + { + bitmap[x, y] = true; + } + } + + for (int i = 0; i < rounds; i++) + { + smoothFunction.FloodEffect(map, bitmap, 1.0); + } + } + + private void FillMap(ITerrainChannel map, double val) + { + for (int x = 0; x < map.Width; x++) + for (int y = 0; y < map.Height; y++) + map[x, y] = val; + } + + private void BuildTiles(ITerrainChannel map, double height) + { + int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8); + int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8); + int channelXOffset = (map.Width / num_w) - channelWidth; + int channelYOffset = (map.Height / num_h) - channelHeight; + + for (int x = 0; x < num_w; x++) + { + for (int y = 0; y < num_h; y++) + { + int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2); + int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2); + + Boolean[,] bitmap = new bool[map.Width,map.Height]; + + for (int dx = 0; dx < channelWidth; dx++) + { + for (int dy = 0; dy < channelHeight; dy++) + { + bitmap[dx + xoff, dy + yoff] = true; + } + } + + raiseFunction.FloodEffect(map, bitmap, height); + } + } + } + } +} \ No newline at end of file -- cgit v1.1