From ee352ebc7971fbb62319da53c520304bda5a15a2 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 11 May 2008 04:32:43 +0000 Subject: * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) --- OpenSim/Region/Modules/Python/PythonModule.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/Modules/Python/PythonModule.cs') diff --git a/OpenSim/Region/Modules/Python/PythonModule.cs b/OpenSim/Region/Modules/Python/PythonModule.cs index 48e0a59..77c5125 100644 --- a/OpenSim/Region/Modules/Python/PythonModule.cs +++ b/OpenSim/Region/Modules/Python/PythonModule.cs @@ -23,11 +23,9 @@ namespace OpenSim.Region.Modules.Python public void PostInitialise() { - /* m_log.Info("[PYTHON] Initialising IronPython engine."); m_python = new PythonEngine(); m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python"); - */ } public void Close() -- cgit v1.1