From a9347b6ceb194a352ad2a5796e7ed7e8fc598c26 Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 28 Jun 2008 17:43:20 +0000 Subject: Extracted the Avatar appearance functions out of the IUserService interface and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior --- OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs') diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs index 43b492a..671b854 100644 --- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs @@ -54,7 +54,7 @@ namespace OpenSim.Region.Modules.AvatarFactory //if ((profile != null) && (profile.RootFolder != null)) if (profile != null) { - appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId); + appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId); if (appearance != null) { //SetAppearanceAssets(profile, ref appearance); @@ -185,7 +185,7 @@ namespace OpenSim.Region.Modules.AvatarFactory } SetAppearanceAssets(profile, ref avatAppearance); - m_scene.CommsManager.UserService.UpdateUserAppearance(clientView.AgentId, avatAppearance); + m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance); avatar.Appearance = avatAppearance; } else @@ -203,7 +203,7 @@ namespace OpenSim.Region.Modules.AvatarFactory public void UpdateDatabase(LLUUID user, AvatarAppearance appearance) { - m_scene.CommsManager.UserService.UpdateUserAppearance(user, appearance); + m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance); } private static byte[] GetDefaultVisualParams() -- cgit v1.1