From 646bbbc84b8010e0dacbeed5342cdb045f46cc49 Mon Sep 17 00:00:00 2001
From: MW
Date: Wed, 27 Jun 2007 15:28:52 +0000
Subject: Some work on restructuring the namespaces / project names. Note this
doesn't compile yet as not all the code has been changed to use the new
namespaces. Am committing it now for feedback on the namespaces.
---
.../Region/GridInterfaces/Remote/AssemblyInfo.cs | 58 +++++++++
.../OpenSim.Region.GridInterfaces.Remote.csproj | 107 ++++++++++++++++
...penSim.Region.GridInterfaces.Remote.csproj.user | 12 ++
.../GridInterfaces/Remote/RemoteAssetServer.cs | 135 +++++++++++++++++++++
4 files changed, 312 insertions(+)
create mode 100644 OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
create mode 100644 OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj
create mode 100644 OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user
create mode 100644 OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
(limited to 'OpenSim/Region/GridInterfaces/Remote')
diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
new file mode 100644
index 0000000..51596d0
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
@@ -0,0 +1,58 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("RemoteGridServers")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("RemoteGridServers")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj
new file mode 100644
index 0000000..793fde2
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj
@@ -0,0 +1,107 @@
+
+
+ Local
+ 8.0.50727
+ 2.0
+ {98C7B681-0000-0000-0000-000000000000}
+ Debug
+ AnyCPU
+
+
+
+ OpenSim.Region.GridInterfaces.Remote
+ JScript
+ Grid
+ IE50
+ false
+ Library
+
+ OpenSim.Region.GridInterfaces.Remote
+
+
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE;DEBUG
+
+ True
+ 4096
+ False
+ ..\..\..\..\bin\
+ False
+ False
+ False
+ 4
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE
+
+ False
+ 4096
+ True
+ ..\..\..\..\bin\
+ False
+ False
+ False
+ 4
+
+
+
+
+ ..\..\..\..\bin\libsecondlife.dll
+ False
+
+
+ System.dll
+ False
+
+
+ System.Xml.dll
+ False
+
+
+ ..\..\..\..\bin\XMLRPC.dll
+ False
+
+
+
+
+ OpenSim.Framework
+ {8ACA2445-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Framework.Console
+ {A7CD0630-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+
+
+ Code
+
+
+ Code
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user
@@ -0,0 +1,12 @@
+
+
+ Debug
+ AnyCPU
+ C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\
+ 8.0.50727
+ ProjectFiles
+ 0
+
+
+
+
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
new file mode 100644
index 0000000..ca01c68
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
@@ -0,0 +1,135 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Threading;
+using System.Net;
+using System.Net.Sockets;
+using System.IO;
+using libsecondlife;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Utilities;
+
+namespace OpenSim.GridInterfaces.Remote
+{
+ public class RemoteAssetServer : IAssetServer
+ {
+ private IAssetReceiver _receiver;
+ private BlockingQueue _assetRequests;
+ private Thread _remoteAssetServerThread;
+ private string AssetServerUrl;
+ private string AssetSendKey;
+
+ public RemoteAssetServer()
+ {
+ this._assetRequests = new BlockingQueue();
+ this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
+ this._remoteAssetServerThread.IsBackground = true;
+ this._remoteAssetServerThread.Start();
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("Remote Asset Server class created");
+ }
+
+ public void SetReceiver(IAssetReceiver receiver)
+ {
+ this._receiver = receiver;
+ }
+
+ public void RequestAsset(LLUUID assetID, bool isTexture)
+ {
+ ARequest req = new ARequest();
+ req.AssetID = assetID;
+ req.IsTexture = isTexture;
+ this._assetRequests.Enqueue(req);
+ }
+
+ public void UpdateAsset(AssetBase asset)
+ {
+
+ }
+
+ public void UploadNewAsset(AssetBase asset)
+ {
+ Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
+ string ret = Windows1252Encoding.GetString(asset.Data);
+ byte[] buffer = Windows1252Encoding.GetBytes(ret);
+ WebClient client = new WebClient();
+ client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
+
+ }
+
+ public void SetServerInfo(string ServerUrl, string ServerKey)
+ {
+ this.AssetServerUrl = ServerUrl;
+ this.AssetSendKey = ServerKey;
+ }
+
+ private void RunRequests()
+ {
+ while (true)
+ {
+ //we need to add support for the asset server not knowing about a requested asset
+ // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
+ ARequest req = this._assetRequests.Dequeue();
+ LLUUID assetID = req.AssetID;
+ // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
+ WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
+ WebResponse AssetResponse = AssetLoad.GetResponse();
+ byte[] idata = new byte[(int)AssetResponse.ContentLength];
+ BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
+ idata = br.ReadBytes((int)AssetResponse.ContentLength);
+ br.Close();
+
+ AssetBase asset = new AssetBase();
+ asset.FullID = assetID;
+ asset.Data = idata;
+ _receiver.AssetReceived(asset, req.IsTexture);
+ }
+ }
+
+ public void Close()
+ {
+
+ }
+ }
+
+ public class RemoteAssetPlugin : IAssetPlugin
+ {
+ public RemoteAssetPlugin()
+ {
+
+ }
+
+ public IAssetServer GetAssetServer()
+ {
+ return (new RemoteAssetServer());
+ }
+ }
+
+}
--
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