From feef1dd73243cfdd5322632fb67e64cabc1ad4bc Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 3 Dec 2011 02:05:11 +0000 Subject: Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate(). There's no point doing this if it's being called via PhysicsCollisionUpdate --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 663c9ae..8865b3d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes // } // } - if (update_movementflag && ParentID == 0) - Animator.UpdateMovementAnimations(); +// if (update_movementflag && ParentID == 0) +// Animator.UpdateMovementAnimations(); } m_scene.EventManager.TriggerOnClientMovement(this); -- cgit v1.1