From fd5e45733c0f9912117ed2c151896f62f8265586 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 5 Jun 2009 06:22:08 +0000 Subject: * Restructured Scenes Tests to follow (what I conceive of as being) current directory standards. (pt 1 - thank you, svn. not.) --- .../Framework/Scenes/Tests/EntityManagerTests.cs | 184 ---------- .../Scenes/Tests/SceneObjectBasicTests.cs | 148 -------- .../Scenes/Tests/SceneObjectLinkingTests.cs | 258 -------------- .../Framework/Scenes/Tests/ScenePresenceTests.cs | 387 --------------------- .../Scenes/Tests/StandaloneTeleportTests.cs | 111 ------ .../Region/Framework/Tests/EntityManagerTests.cs | 184 ++++++++++ .../Framework/Tests/SceneObjectBasicTests.cs | 148 ++++++++ .../Framework/Tests/SceneObjectLinkingTests.cs | 258 ++++++++++++++ .../Region/Framework/Tests/ScenePresenceTests.cs | 387 +++++++++++++++++++++ .../Framework/Tests/StandaloneTeleportTests.cs | 111 ++++++ 10 files changed, 1088 insertions(+), 1088 deletions(-) delete mode 100644 OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs delete mode 100644 OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs delete mode 100644 OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs delete mode 100644 OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs delete mode 100644 OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs create mode 100644 OpenSim/Region/Framework/Tests/EntityManagerTests.cs create mode 100644 OpenSim/Region/Framework/Tests/SceneObjectBasicTests.cs create mode 100644 OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs create mode 100644 OpenSim/Region/Framework/Tests/ScenePresenceTests.cs create mode 100644 OpenSim/Region/Framework/Tests/StandaloneTeleportTests.cs (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs deleted file mode 100644 index dae095f..0000000 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ /dev/null @@ -1,184 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Reflection; -using System.Threading; -using System.Text; -using System.Collections.Generic; -using Nini.Config; -using NUnit.Framework; -using NUnit.Framework.SyntaxHelpers; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Communications; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Tests.Common; -using OpenSim.Tests.Common.Setup; - -namespace OpenSim.Region.Framework.Scenes.Tests -{ - [TestFixture, LongRunning] - public class EntityManagerTests - { - static public Random random; - SceneObjectGroup found; - Scene scene = SceneSetupHelpers.SetupScene(); - - [Test] - public void T010_AddObjects() - { - TestHelper.InMethod(); - // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); - - random = new Random(); - SceneObjectGroup found; - EntityManager entman = new EntityManager(); - SceneObjectGroup sog = NewSOG(); - UUID obj1 = sog.UUID; - uint li1 = sog.LocalId; - entman.Add(sog); - sog = NewSOG(); - UUID obj2 = sog.UUID; - uint li2 = sog.LocalId; - entman.Add(sog); - - found = (SceneObjectGroup)entman[obj1]; - Assert.That(found.UUID ,Is.EqualTo(obj1) ); - found = (SceneObjectGroup)entman[li1]; - Assert.That(found.UUID ,Is.EqualTo(obj1) ); - found = (SceneObjectGroup)entman[obj2]; - Assert.That(found.UUID ,Is.EqualTo(obj2) ); - found = (SceneObjectGroup)entman[li2]; - Assert.That(found.UUID ,Is.EqualTo(obj2) ); - - entman.Remove(obj1); - entman.Remove(li2); - - Assert.That(entman.ContainsKey(obj1), Is.False); - Assert.That(entman.ContainsKey(li1), Is.False); - Assert.That(entman.ContainsKey(obj2), Is.False); - Assert.That(entman.ContainsKey(li2), Is.False); - } - - [Test] - public void T011_ThreadAddRemoveTest() - { - TestHelper.InMethod(); - // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); - - // This test adds and removes with mutiple threads, attempting to break the - // uuid and localid dictionary coherence. - EntityManager entman = new EntityManager(); - SceneObjectGroup sog = NewSOG(); - for (int j=0; j<20; j++) - { - List trdlist = new List(); - - for (int i=0; i<4; i++) - { - // Adds scene object - NewTestThreads test = new NewTestThreads(entman,sog); - Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); - start.Start(); - trdlist.Add(start); - - // Removes it - test = new NewTestThreads(entman,sog); - start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); - start.Start(); - trdlist.Add(start); - } - foreach (Thread thread in trdlist) - { - thread.Join(); - } - if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) { - found = (SceneObjectGroup)entman[sog.UUID]; - Assert.That(found.UUID,Is.EqualTo(sog.UUID)); - found = (SceneObjectGroup)entman[sog.LocalId]; - Assert.That(found.UUID,Is.EqualTo(sog.UUID)); - } - } - } - - private SceneObjectGroup NewSOG() - { - SceneObjectGroup sog = new SceneObjectGroup(); - SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); - sop.Name = RandomName(); - sop.Description = sop.Name; - sop.Text = RandomName(); - sop.SitName = RandomName(); - sop.TouchName = RandomName(); - sop.ObjectFlags |= (uint)PrimFlags.Phantom; - - sog.SetRootPart(sop); - - scene.AddNewSceneObject(sog, false); - - return sog; - } - - private static string RandomName() - { - StringBuilder name = new StringBuilder(); - int size = random.Next(40,80); - char ch ; - for (int i=0; i - /// Basic scene object tests (create, read and delete but not update). - /// - [TestFixture] - public class SceneObjectBasicTests - { - /// - /// Test adding an object to a scene. - /// - [Test, LongRunning] - public void TestAddSceneObject() - { - TestHelper.InMethod(); - - Scene scene = SceneSetupHelpers.SetupScene(); - SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); - SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); - - //m_log.Debug("retrievedPart : {0}", retrievedPart); - // If the parts have the same UUID then we will consider them as one and the same - Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); - } - - /// - /// Test deleting an object from a scene. - /// - [Test] - public void TestDeleteSceneObject() - { - TestHelper.InMethod(); - - TestScene scene = SceneSetupHelpers.SetupScene(); - SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); - scene.DeleteSceneObject(part.ParentGroup, false); - - SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); - Assert.That(retrievedPart, Is.Null); - } - - /// - /// Test deleting an object asynchronously - /// - [Test] - public void TestDeleteSceneObjectAsync() - { - TestHelper.InMethod(); - - UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); - - TestScene scene = SceneSetupHelpers.SetupScene(); - - // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. - AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; - sogd.Enabled = false; - - SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); - - IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); - scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); - - SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); - Assert.That(retrievedPart, Is.Not.Null); - - sogd.InventoryDeQueueAndDelete(); - SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); - Assert.That(retrievedPart2, Is.Null); - } - - /// - /// Test deleting an object asynchronously to user inventory. - /// - //[Test] - //public void TestDeleteSceneObjectAsyncToUserInventory() - //{ - // TestHelper.InMethod(); - // //log4net.Config.XmlConfigurator.Configure(); - - // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); - // string myObjectName = "Fred"; - - // TestScene scene = SceneSetupHelpers.SetupScene(); - // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); - - // Assert.That( - // scene.CommsManager.UserAdminService.AddUser( - // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), - // Is.EqualTo(agentId)); - - // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); - - // CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); - // Assert.That(userInfo, Is.Not.Null); - // Assert.That(userInfo.RootFolder, Is.Not.Null); - - // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); - - // // Check that we now have the taken part in our inventory - // Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name)); - - // // Check that the taken part has actually disappeared - // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); - // Assert.That(retrievedPart, Is.Null); - //} - } -} diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs deleted file mode 100644 index bf13607..0000000 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ /dev/null @@ -1,258 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Reflection; -using NUnit.Framework; -using NUnit.Framework.SyntaxHelpers; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Communications; -using OpenSim.Framework.Communications.Cache; -using OpenSim.Region.Communications.Local; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Tests.Common; -using OpenSim.Tests.Common.Mock; -using OpenSim.Tests.Common.Setup; -using log4net; - -namespace OpenSim.Region.Framework.Scenes.Tests -{ - /// - /// Linking tests - /// - [TestFixture] - public class SceneObjectLinkingTests - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - [Test] - public void TestLinkDelink2SceneObjects() - { - TestHelper.InMethod(); - - bool debugtest = false; - - Scene scene = SceneSetupHelpers.SetupScene(); - SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); - SceneObjectGroup grp1 = part1.ParentGroup; - SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); - SceneObjectGroup grp2 = part2.ParentGroup; - - grp1.AbsolutePosition = new Vector3(10, 10, 10); - grp2.AbsolutePosition = Vector3.Zero; - - // <90,0,0> - grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); - - // <180,0,0> - grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); - - // Required for linking - grp1.RootPart.UpdateFlag = 0; - grp2.RootPart.UpdateFlag = 0; - - // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. - grp1.LinkToGroup(grp2); - - // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since - // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. - Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); - Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink."); - Assert.That(grp1.Children.Count == 2); - - if (debugtest) - { - m_log.Debug("parts: " + grp1.Children.Count); - m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); - m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset); - m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset); - } - - // root part should have no offset position or rotation - Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); - - // offset position should be root part position - part2.absolute position. - Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); - - float roll = 0; - float pitch = 0; - float yaw = 0; - - // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. - part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); - Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); - - if (debugtest) - m_log.Debug(rotEuler1); - - part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); - Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); - - if (debugtest) - m_log.Debug(rotEuler2); - - Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); - - // Delink part 2 - grp1.DelinkFromGroup(part2.LocalId); - - if (debugtest) - m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); - - Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); - Assert.That(part2.AbsolutePosition == Vector3.Zero); - } - - [Test] - public void TestLinkDelink2groups4SceneObjects() - { - TestHelper.InMethod(); - - bool debugtest = false; - - Scene scene = SceneSetupHelpers.SetupScene(); - SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); - SceneObjectGroup grp1 = part1.ParentGroup; - SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); - SceneObjectGroup grp2 = part2.ParentGroup; - SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene); - SceneObjectGroup grp3 = part3.ParentGroup; - SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene); - SceneObjectGroup grp4 = part4.ParentGroup; - - grp1.AbsolutePosition = new Vector3(10, 10, 10); - grp2.AbsolutePosition = Vector3.Zero; - grp3.AbsolutePosition = new Vector3(20, 20, 20); - grp4.AbsolutePosition = new Vector3(40, 40, 40); - - // <90,0,0> - grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); - - // <180,0,0> - grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); - - // <270,0,0> - grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); - - // <0,90,0> - grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); - - // Required for linking - grp1.RootPart.UpdateFlag = 0; - grp2.RootPart.UpdateFlag = 0; - grp3.RootPart.UpdateFlag = 0; - grp4.RootPart.UpdateFlag = 0; - - // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. - grp1.LinkToGroup(grp2); - - // Link grp4 to grp3. - grp3.LinkToGroup(grp4); - - // At this point we should have 4 parts total in two groups. - Assert.That(grp1.Children.Count == 2); - Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); - Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); - Assert.That(grp3.Children.Count == 2); - Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); - Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); - - if (debugtest) - { - m_log.Debug("--------After Link-------"); - m_log.Debug("Group1: parts:" + grp1.Children.Count); - m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); - m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); - m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset); - - m_log.Debug("Group3: parts:"+grp3.Children.Count); - m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); - m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); - m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); - } - - // Required for linking - grp1.RootPart.UpdateFlag = 0; - grp3.RootPart.UpdateFlag = 0; - - // root part should have no offset position or rotation - Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); - - // offset position should be root part position - part2.absolute position. - Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); - - float roll = 0; - float pitch = 0; - float yaw = 0; - - // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. - part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); - Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); - - if (debugtest) - m_log.Debug(rotEuler1); - - part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); - Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); - - if (debugtest) - m_log.Debug(rotEuler2); - - Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); - - // Now we're linking the first group to the third group. This will make the first group child parts of the third one. - grp3.LinkToGroup(grp1); - - // Delink parts 2 and 3 - grp3.DelinkFromGroup(part2.LocalId); - grp3.DelinkFromGroup(part3.LocalId); - - if (debugtest) - { - m_log.Debug("--------After De-Link-------"); - m_log.Debug("Group1: parts:" + grp1.Children.Count); - m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation); - m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); - m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset); - - m_log.Debug("Group3: parts:" + grp3.Children.Count); - m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation); - m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset); - m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); - } - - Assert.That(part2.AbsolutePosition == Vector3.Zero); - Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); - Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); - Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) - && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) - && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) - && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); - } - } -} diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs deleted file mode 100644 index 5b828c5..0000000 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ /dev/null @@ -1,387 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using System.Text; -using System.Threading; -using System.Timers; -using Timer=System.Timers.Timer; -using Nini.Config; -using NUnit.Framework; -using NUnit.Framework.SyntaxHelpers; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Communications; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.CoreModules.ServiceConnectors.Interregion; -using OpenSim.Region.CoreModules.World.Serialiser; -using OpenSim.Tests.Common; -using OpenSim.Tests.Common.Mock; -using OpenSim.Tests.Common.Setup; - -namespace OpenSim.Region.Framework.Scenes.Tests -{ - /// - /// Scene presence tests - /// - [TestFixture] - public class ScenePresenceTests - { - public Scene scene, scene2, scene3; - public UUID agent1, agent2, agent3; - public static Random random; - public ulong region1,region2,region3; - public TestCommunicationsManager cm; - public AgentCircuitData acd1; - public SceneObjectGroup sog1, sog2, sog3; - public TestClient testclient; - - [TestFixtureSetUp] - public void Init() - { - cm = new TestCommunicationsManager(); - scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm); - scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); - scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm); - - IRegionModule interregionComms = new RESTInterregionComms(); - interregionComms.Initialise(scene, new IniConfigSource()); - interregionComms.Initialise(scene2, new IniConfigSource()); - interregionComms.Initialise(scene3, new IniConfigSource()); - interregionComms.PostInitialise(); - SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); - SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); - SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); - - agent1 = UUID.Random(); - agent2 = UUID.Random(); - agent3 = UUID.Random(); - random = new Random(); - sog1 = NewSOG(UUID.Random(), scene, agent1); - sog2 = NewSOG(UUID.Random(), scene, agent1); - sog3 = NewSOG(UUID.Random(), scene, agent1); - - //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); - region1 = scene.RegionInfo.RegionHandle; - region2 = scene2.RegionInfo.RegionHandle; - region3 = scene3.RegionInfo.RegionHandle; - } - - /// - /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. - /// - [Test] - public void T010_TestAddRootAgent() - { - TestHelper.InMethod(); - - string firstName = "testfirstname"; - - AgentCircuitData agent = new AgentCircuitData(); - agent.AgentID = agent1; - agent.firstname = firstName; - agent.lastname = "testlastname"; - agent.SessionID = UUID.Zero; - agent.SecureSessionID = UUID.Zero; - agent.circuitcode = 123; - agent.BaseFolder = UUID.Zero; - agent.InventoryFolder = UUID.Zero; - agent.startpos = Vector3.Zero; - agent.CapsPath = GetRandomCapsObjectPath(); - - string reason; - scene.NewUserConnection(agent, out reason); - testclient = new TestClient(agent, scene); - scene.AddNewClient(testclient); - - ScenePresence presence = scene.GetScenePresence(agent1); - - Assert.That(presence, Is.Not.Null, "presence is null"); - Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); - acd1 = agent; - } - - /// - /// Test removing an uncrossed root agent from a scene. - /// - [Test] - public void T011_TestRemoveRootAgent() - { - TestHelper.InMethod(); - - scene.RemoveClient(agent1); - - ScenePresence presence = scene.GetScenePresence(agent1); - - Assert.That(presence, Is.Null, "presence is not null"); - } - - [Test] - public void T012_TestAddNeighbourRegion() - { - TestHelper.InMethod(); - - string reason; - scene.NewUserConnection(acd1, out reason); - scene.AddNewClient(testclient); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.MakeRootAgent(new Vector3(90,90,90),false); - - string cap = presence.ControllingClient.RequestClientInfo().CapsPath; - - presence.AddNeighbourRegion(region2, cap); - presence.AddNeighbourRegion(region3, cap); - - List neighbours = presence.GetKnownRegionList(); - - Assert.That(neighbours.Count, Is.EqualTo(2)); - } - - [Test] - public void T013_TestRemoveNeighbourRegion() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.RemoveNeighbourRegion(region3); - - List neighbours = presence.GetKnownRegionList(); - Assert.That(neighbours.Count,Is.EqualTo(1)); - /* - presence.MakeChildAgent; - presence.MakeRootAgent; - CompleteAvatarMovement - */ - } - - [Test] - public void T020_TestMakeRootAgent() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); - - presence.MakeChildAgent(); - Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); - - // Accepts 0 but rejects Constants.RegionSize - Vector3 pos = new Vector3(0,Constants.RegionSize-1,0); - presence.MakeRootAgent(pos,true); - Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); - Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); - } - - [Test] - public void T021_TestCrossToNewRegion() - { - TestHelper.InMethod(); - - // Adding child agent to region 1001 - string reason; - scene2.NewUserConnection(acd1, out reason); - scene2.AddNewClient(testclient); - - ScenePresence presence = scene.GetScenePresence(agent1); - ScenePresence presence2 = scene2.GetScenePresence(agent1); - - // Adding neighbour region caps info to presence2 - string cap = presence.ControllingClient.RequestClientInfo().CapsPath; - presence2.AddNeighbourRegion(region1, cap); - - scene.RegisterRegionWithGrid(); - scene2.RegisterRegionWithGrid(); - - Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); - Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); - - // Cross to x+1 - presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); - presence.Update(); - - EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); - - // Mimicking communication between client and server, by waiting OK from client - // sent by TestClient.CrossRegion call. Originally, this is network comm. - if (!wh.WaitOne(5000,false)) - { - presence.Update(); - if (!wh.WaitOne(8000,false)) - throw new ArgumentException("1 - Timeout waiting for signal/variable."); - } - - // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which - // would normally be fired after receiving the reply packet from comm. done on the last line. - testclient.CompleteMovement(); - - // Crossings are asynchronous - int timer = 10; - - // Make sure cross hasn't already finished - if (!presence.IsInTransit && !presence.IsChildAgent) - { - // If not and not in transit yet, give it some more time - Thread.Sleep(5000); - } - - // Enough time, should at least be in transit by now. - while (presence.IsInTransit && timer > 0) - { - Thread.Sleep(1000); - timer-=1; - } - - Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); - Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); - Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); - - // Cross Back - presence2.AbsolutePosition = new Vector3(-10, 3, 100); - presence2.Update(); - - if (!wh.WaitOne(5000,false)) - { - presence2.Update(); - if (!wh.WaitOne(8000,false)) - throw new ArgumentException("2 - Timeout waiting for signal/variable."); - } - testclient.CompleteMovement(); - - if (!presence2.IsInTransit && !presence2.IsChildAgent) - { - // If not and not in transit yet, give it some more time - Thread.Sleep(5000); - } - - // Enough time, should at least be in transit by now. - while (presence2.IsInTransit && timer > 0) - { - Thread.Sleep(1000); - timer-=1; - } - - Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); - Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); - Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); - } - - [Test] - public void T030_TestAddAttachments() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - - presence.AddAttachment(sog1); - presence.AddAttachment(sog2); - presence.AddAttachment(sog3); - - Assert.That(presence.HasAttachments(), Is.True); - Assert.That(presence.ValidateAttachments(), Is.True); - } - - [Test] - public void T031_RemoveAttachments() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.RemoveAttachment(sog1); - presence.RemoveAttachment(sog2); - presence.RemoveAttachment(sog3); - Assert.That(presence.HasAttachments(), Is.False); - } - - [Test] - public void T032_CrossAttachments() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - ScenePresence presence2 = scene2.GetScenePresence(agent1); - presence2.AddAttachment(sog1); - presence2.AddAttachment(sog2); - - IRegionModule serialiser = new SerialiserModule(); - SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); - SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); - - Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); - - Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); - Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); - Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); - } - - public static string GetRandomCapsObjectPath() - { - TestHelper.InMethod(); - - UUID caps = UUID.Random(); - string capsPath = caps.ToString(); - capsPath = capsPath.Remove(capsPath.Length - 4, 4); - return capsPath; - } - - private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) - { - SceneObjectPart sop = new SceneObjectPart(); - sop.Name = RandomName(); - sop.Description = RandomName(); - sop.Text = RandomName(); - sop.SitName = RandomName(); - sop.TouchName = RandomName(); - sop.UUID = uuid; - sop.Shape = PrimitiveBaseShape.Default; - sop.Shape.State = 1; - sop.OwnerID = agent; - - SceneObjectGroup sog = new SceneObjectGroup(); - sog.SetScene(scene); - sog.SetRootPart(sop); - - return sog; - } - - private static string RandomName() - { - StringBuilder name = new StringBuilder(); - int size = random.Next(5,12); - char ch ; - for (int i=0; i - /// Teleport tests in a standalone OpenSim - /// - [TestFixture] - public class StandaloneTeleportTests - { - /// - /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. - /// - /// Does not yet do what is says on the tin. - [Test, LongRunning] - public void TestSimpleNotNeighboursTeleport() - { - TestHelper.InMethod(); - - // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); - - log4net.Config.XmlConfigurator.Configure(); - - UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); - UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); - TestCommunicationsManager cm = new TestCommunicationsManager(); - - // shared module - IRegionModule interregionComms = new RESTInterregionComms(); - - Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); - SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); - sceneA.RegisterRegionWithGrid(); - - Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); - SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); - sceneB.RegisterRegionWithGrid(); - - UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); - TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); - - ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface(); - - Assert.That( - sceneACapsModule.GetCapsPath(agentId), - Is.EqualTo(client.CapsSeedUrl), - "Incorrect caps object path set up in sceneA"); - - // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. - client.TeleportTargetScene = sceneB; - client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); - - Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); - Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); - - ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface(); - - // Temporary assertion - caps url construction should at least be doable through a method. - Assert.That( - "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", - Is.EqualTo(client.CapsSeedUrl), - "Incorrect caps object path set up in sceneB"); - - // This assertion will currently fail since we don't remove the caps paths when no longer needed - //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); - - // TODO: Check that more of everything is as it should be - - // TODO: test what happens if we try to teleport to a region that doesn't exist - } - } -} diff --git a/OpenSim/Region/Framework/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Tests/EntityManagerTests.cs new file mode 100644 index 0000000..dae095f --- /dev/null +++ b/OpenSim/Region/Framework/Tests/EntityManagerTests.cs @@ -0,0 +1,184 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Reflection; +using System.Threading; +using System.Text; +using System.Collections.Generic; +using Nini.Config; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Setup; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + [TestFixture, LongRunning] + public class EntityManagerTests + { + static public Random random; + SceneObjectGroup found; + Scene scene = SceneSetupHelpers.SetupScene(); + + [Test] + public void T010_AddObjects() + { + TestHelper.InMethod(); + // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); + + random = new Random(); + SceneObjectGroup found; + EntityManager entman = new EntityManager(); + SceneObjectGroup sog = NewSOG(); + UUID obj1 = sog.UUID; + uint li1 = sog.LocalId; + entman.Add(sog); + sog = NewSOG(); + UUID obj2 = sog.UUID; + uint li2 = sog.LocalId; + entman.Add(sog); + + found = (SceneObjectGroup)entman[obj1]; + Assert.That(found.UUID ,Is.EqualTo(obj1) ); + found = (SceneObjectGroup)entman[li1]; + Assert.That(found.UUID ,Is.EqualTo(obj1) ); + found = (SceneObjectGroup)entman[obj2]; + Assert.That(found.UUID ,Is.EqualTo(obj2) ); + found = (SceneObjectGroup)entman[li2]; + Assert.That(found.UUID ,Is.EqualTo(obj2) ); + + entman.Remove(obj1); + entman.Remove(li2); + + Assert.That(entman.ContainsKey(obj1), Is.False); + Assert.That(entman.ContainsKey(li1), Is.False); + Assert.That(entman.ContainsKey(obj2), Is.False); + Assert.That(entman.ContainsKey(li2), Is.False); + } + + [Test] + public void T011_ThreadAddRemoveTest() + { + TestHelper.InMethod(); + // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); + + // This test adds and removes with mutiple threads, attempting to break the + // uuid and localid dictionary coherence. + EntityManager entman = new EntityManager(); + SceneObjectGroup sog = NewSOG(); + for (int j=0; j<20; j++) + { + List trdlist = new List(); + + for (int i=0; i<4; i++) + { + // Adds scene object + NewTestThreads test = new NewTestThreads(entman,sog); + Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); + start.Start(); + trdlist.Add(start); + + // Removes it + test = new NewTestThreads(entman,sog); + start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); + start.Start(); + trdlist.Add(start); + } + foreach (Thread thread in trdlist) + { + thread.Join(); + } + if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) { + found = (SceneObjectGroup)entman[sog.UUID]; + Assert.That(found.UUID,Is.EqualTo(sog.UUID)); + found = (SceneObjectGroup)entman[sog.LocalId]; + Assert.That(found.UUID,Is.EqualTo(sog.UUID)); + } + } + } + + private SceneObjectGroup NewSOG() + { + SceneObjectGroup sog = new SceneObjectGroup(); + SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); + sop.Name = RandomName(); + sop.Description = sop.Name; + sop.Text = RandomName(); + sop.SitName = RandomName(); + sop.TouchName = RandomName(); + sop.ObjectFlags |= (uint)PrimFlags.Phantom; + + sog.SetRootPart(sop); + + scene.AddNewSceneObject(sog, false); + + return sog; + } + + private static string RandomName() + { + StringBuilder name = new StringBuilder(); + int size = random.Next(40,80); + char ch ; + for (int i=0; i + /// Basic scene object tests (create, read and delete but not update). + /// + [TestFixture] + public class SceneObjectBasicTests + { + /// + /// Test adding an object to a scene. + /// + [Test, LongRunning] + public void TestAddSceneObject() + { + TestHelper.InMethod(); + + Scene scene = SceneSetupHelpers.SetupScene(); + SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); + + //m_log.Debug("retrievedPart : {0}", retrievedPart); + // If the parts have the same UUID then we will consider them as one and the same + Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); + } + + /// + /// Test deleting an object from a scene. + /// + [Test] + public void TestDeleteSceneObject() + { + TestHelper.InMethod(); + + TestScene scene = SceneSetupHelpers.SetupScene(); + SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); + scene.DeleteSceneObject(part.ParentGroup, false); + + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); + Assert.That(retrievedPart, Is.Null); + } + + /// + /// Test deleting an object asynchronously + /// + [Test] + public void TestDeleteSceneObjectAsync() + { + TestHelper.InMethod(); + + UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); + + TestScene scene = SceneSetupHelpers.SetupScene(); + + // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. + AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; + sogd.Enabled = false; + + SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); + + IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); + scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); + + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); + Assert.That(retrievedPart, Is.Not.Null); + + sogd.InventoryDeQueueAndDelete(); + SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); + Assert.That(retrievedPart2, Is.Null); + } + + /// + /// Test deleting an object asynchronously to user inventory. + /// + //[Test] + //public void TestDeleteSceneObjectAsyncToUserInventory() + //{ + // TestHelper.InMethod(); + // //log4net.Config.XmlConfigurator.Configure(); + + // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); + // string myObjectName = "Fred"; + + // TestScene scene = SceneSetupHelpers.SetupScene(); + // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); + + // Assert.That( + // scene.CommsManager.UserAdminService.AddUser( + // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), + // Is.EqualTo(agentId)); + + // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); + + // CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); + // Assert.That(userInfo, Is.Not.Null); + // Assert.That(userInfo.RootFolder, Is.Not.Null); + + // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); + + // // Check that we now have the taken part in our inventory + // Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name)); + + // // Check that the taken part has actually disappeared + // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); + // Assert.That(retrievedPart, Is.Null); + //} + } +} diff --git a/OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs new file mode 100644 index 0000000..bf13607 --- /dev/null +++ b/OpenSim/Region/Framework/Tests/SceneObjectLinkingTests.cs @@ -0,0 +1,258 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Reflection; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Framework.Communications.Cache; +using OpenSim.Region.Communications.Local; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; +using log4net; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + /// + /// Linking tests + /// + [TestFixture] + public class SceneObjectLinkingTests + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + [Test] + public void TestLinkDelink2SceneObjects() + { + TestHelper.InMethod(); + + bool debugtest = false; + + Scene scene = SceneSetupHelpers.SetupScene(); + SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp1 = part1.ParentGroup; + SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp2 = part2.ParentGroup; + + grp1.AbsolutePosition = new Vector3(10, 10, 10); + grp2.AbsolutePosition = Vector3.Zero; + + // <90,0,0> + grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); + + // <180,0,0> + grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); + + // Required for linking + grp1.RootPart.UpdateFlag = 0; + grp2.RootPart.UpdateFlag = 0; + + // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. + grp1.LinkToGroup(grp2); + + // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since + // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. + Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); + Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink."); + Assert.That(grp1.Children.Count == 2); + + if (debugtest) + { + m_log.Debug("parts: " + grp1.Children.Count); + m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); + m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset); + m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset); + } + + // root part should have no offset position or rotation + Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); + + // offset position should be root part position - part2.absolute position. + Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); + + float roll = 0; + float pitch = 0; + float yaw = 0; + + // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. + part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + m_log.Debug(rotEuler1); + + part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + m_log.Debug(rotEuler2); + + Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); + + // Delink part 2 + grp1.DelinkFromGroup(part2.LocalId); + + if (debugtest) + m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); + + Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); + Assert.That(part2.AbsolutePosition == Vector3.Zero); + } + + [Test] + public void TestLinkDelink2groups4SceneObjects() + { + TestHelper.InMethod(); + + bool debugtest = false; + + Scene scene = SceneSetupHelpers.SetupScene(); + SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp1 = part1.ParentGroup; + SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp2 = part2.ParentGroup; + SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp3 = part3.ParentGroup; + SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene); + SceneObjectGroup grp4 = part4.ParentGroup; + + grp1.AbsolutePosition = new Vector3(10, 10, 10); + grp2.AbsolutePosition = Vector3.Zero; + grp3.AbsolutePosition = new Vector3(20, 20, 20); + grp4.AbsolutePosition = new Vector3(40, 40, 40); + + // <90,0,0> + grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); + + // <180,0,0> + grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); + + // <270,0,0> + grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); + + // <0,90,0> + grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); + + // Required for linking + grp1.RootPart.UpdateFlag = 0; + grp2.RootPart.UpdateFlag = 0; + grp3.RootPart.UpdateFlag = 0; + grp4.RootPart.UpdateFlag = 0; + + // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. + grp1.LinkToGroup(grp2); + + // Link grp4 to grp3. + grp3.LinkToGroup(grp4); + + // At this point we should have 4 parts total in two groups. + Assert.That(grp1.Children.Count == 2); + Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); + Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); + Assert.That(grp3.Children.Count == 2); + Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); + Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); + + if (debugtest) + { + m_log.Debug("--------After Link-------"); + m_log.Debug("Group1: parts:" + grp1.Children.Count); + m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); + m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); + m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset); + + m_log.Debug("Group3: parts:"+grp3.Children.Count); + m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); + m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); + m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); + } + + // Required for linking + grp1.RootPart.UpdateFlag = 0; + grp3.RootPart.UpdateFlag = 0; + + // root part should have no offset position or rotation + Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); + + // offset position should be root part position - part2.absolute position. + Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); + + float roll = 0; + float pitch = 0; + float yaw = 0; + + // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. + part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + m_log.Debug(rotEuler1); + + part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); + Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); + + if (debugtest) + m_log.Debug(rotEuler2); + + Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); + + // Now we're linking the first group to the third group. This will make the first group child parts of the third one. + grp3.LinkToGroup(grp1); + + // Delink parts 2 and 3 + grp3.DelinkFromGroup(part2.LocalId); + grp3.DelinkFromGroup(part3.LocalId); + + if (debugtest) + { + m_log.Debug("--------After De-Link-------"); + m_log.Debug("Group1: parts:" + grp1.Children.Count); + m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation); + m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); + m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset); + + m_log.Debug("Group3: parts:" + grp3.Children.Count); + m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation); + m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset); + m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); + } + + Assert.That(part2.AbsolutePosition == Vector3.Zero); + Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); + Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); + Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) + && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) + && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) + && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); + } + } +} diff --git a/OpenSim/Region/Framework/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Tests/ScenePresenceTests.cs new file mode 100644 index 0000000..5b828c5 --- /dev/null +++ b/OpenSim/Region/Framework/Tests/ScenePresenceTests.cs @@ -0,0 +1,387 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using System.Threading; +using System.Timers; +using Timer=System.Timers.Timer; +using Nini.Config; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.CoreModules.ServiceConnectors.Interregion; +using OpenSim.Region.CoreModules.World.Serialiser; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + /// + /// Scene presence tests + /// + [TestFixture] + public class ScenePresenceTests + { + public Scene scene, scene2, scene3; + public UUID agent1, agent2, agent3; + public static Random random; + public ulong region1,region2,region3; + public TestCommunicationsManager cm; + public AgentCircuitData acd1; + public SceneObjectGroup sog1, sog2, sog3; + public TestClient testclient; + + [TestFixtureSetUp] + public void Init() + { + cm = new TestCommunicationsManager(); + scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm); + scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); + scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm); + + IRegionModule interregionComms = new RESTInterregionComms(); + interregionComms.Initialise(scene, new IniConfigSource()); + interregionComms.Initialise(scene2, new IniConfigSource()); + interregionComms.Initialise(scene3, new IniConfigSource()); + interregionComms.PostInitialise(); + SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); + SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); + SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); + + agent1 = UUID.Random(); + agent2 = UUID.Random(); + agent3 = UUID.Random(); + random = new Random(); + sog1 = NewSOG(UUID.Random(), scene, agent1); + sog2 = NewSOG(UUID.Random(), scene, agent1); + sog3 = NewSOG(UUID.Random(), scene, agent1); + + //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); + region1 = scene.RegionInfo.RegionHandle; + region2 = scene2.RegionInfo.RegionHandle; + region3 = scene3.RegionInfo.RegionHandle; + } + + /// + /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. + /// + [Test] + public void T010_TestAddRootAgent() + { + TestHelper.InMethod(); + + string firstName = "testfirstname"; + + AgentCircuitData agent = new AgentCircuitData(); + agent.AgentID = agent1; + agent.firstname = firstName; + agent.lastname = "testlastname"; + agent.SessionID = UUID.Zero; + agent.SecureSessionID = UUID.Zero; + agent.circuitcode = 123; + agent.BaseFolder = UUID.Zero; + agent.InventoryFolder = UUID.Zero; + agent.startpos = Vector3.Zero; + agent.CapsPath = GetRandomCapsObjectPath(); + + string reason; + scene.NewUserConnection(agent, out reason); + testclient = new TestClient(agent, scene); + scene.AddNewClient(testclient); + + ScenePresence presence = scene.GetScenePresence(agent1); + + Assert.That(presence, Is.Not.Null, "presence is null"); + Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); + acd1 = agent; + } + + /// + /// Test removing an uncrossed root agent from a scene. + /// + [Test] + public void T011_TestRemoveRootAgent() + { + TestHelper.InMethod(); + + scene.RemoveClient(agent1); + + ScenePresence presence = scene.GetScenePresence(agent1); + + Assert.That(presence, Is.Null, "presence is not null"); + } + + [Test] + public void T012_TestAddNeighbourRegion() + { + TestHelper.InMethod(); + + string reason; + scene.NewUserConnection(acd1, out reason); + scene.AddNewClient(testclient); + + ScenePresence presence = scene.GetScenePresence(agent1); + presence.MakeRootAgent(new Vector3(90,90,90),false); + + string cap = presence.ControllingClient.RequestClientInfo().CapsPath; + + presence.AddNeighbourRegion(region2, cap); + presence.AddNeighbourRegion(region3, cap); + + List neighbours = presence.GetKnownRegionList(); + + Assert.That(neighbours.Count, Is.EqualTo(2)); + } + + [Test] + public void T013_TestRemoveNeighbourRegion() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + presence.RemoveNeighbourRegion(region3); + + List neighbours = presence.GetKnownRegionList(); + Assert.That(neighbours.Count,Is.EqualTo(1)); + /* + presence.MakeChildAgent; + presence.MakeRootAgent; + CompleteAvatarMovement + */ + } + + [Test] + public void T020_TestMakeRootAgent() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); + + presence.MakeChildAgent(); + Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); + + // Accepts 0 but rejects Constants.RegionSize + Vector3 pos = new Vector3(0,Constants.RegionSize-1,0); + presence.MakeRootAgent(pos,true); + Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); + Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); + } + + [Test] + public void T021_TestCrossToNewRegion() + { + TestHelper.InMethod(); + + // Adding child agent to region 1001 + string reason; + scene2.NewUserConnection(acd1, out reason); + scene2.AddNewClient(testclient); + + ScenePresence presence = scene.GetScenePresence(agent1); + ScenePresence presence2 = scene2.GetScenePresence(agent1); + + // Adding neighbour region caps info to presence2 + string cap = presence.ControllingClient.RequestClientInfo().CapsPath; + presence2.AddNeighbourRegion(region1, cap); + + scene.RegisterRegionWithGrid(); + scene2.RegisterRegionWithGrid(); + + Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); + Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); + + // Cross to x+1 + presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); + presence.Update(); + + EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); + + // Mimicking communication between client and server, by waiting OK from client + // sent by TestClient.CrossRegion call. Originally, this is network comm. + if (!wh.WaitOne(5000,false)) + { + presence.Update(); + if (!wh.WaitOne(8000,false)) + throw new ArgumentException("1 - Timeout waiting for signal/variable."); + } + + // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which + // would normally be fired after receiving the reply packet from comm. done on the last line. + testclient.CompleteMovement(); + + // Crossings are asynchronous + int timer = 10; + + // Make sure cross hasn't already finished + if (!presence.IsInTransit && !presence.IsChildAgent) + { + // If not and not in transit yet, give it some more time + Thread.Sleep(5000); + } + + // Enough time, should at least be in transit by now. + while (presence.IsInTransit && timer > 0) + { + Thread.Sleep(1000); + timer-=1; + } + + Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); + Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); + Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); + + // Cross Back + presence2.AbsolutePosition = new Vector3(-10, 3, 100); + presence2.Update(); + + if (!wh.WaitOne(5000,false)) + { + presence2.Update(); + if (!wh.WaitOne(8000,false)) + throw new ArgumentException("2 - Timeout waiting for signal/variable."); + } + testclient.CompleteMovement(); + + if (!presence2.IsInTransit && !presence2.IsChildAgent) + { + // If not and not in transit yet, give it some more time + Thread.Sleep(5000); + } + + // Enough time, should at least be in transit by now. + while (presence2.IsInTransit && timer > 0) + { + Thread.Sleep(1000); + timer-=1; + } + + Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); + Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); + Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); + } + + [Test] + public void T030_TestAddAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + + presence.AddAttachment(sog1); + presence.AddAttachment(sog2); + presence.AddAttachment(sog3); + + Assert.That(presence.HasAttachments(), Is.True); + Assert.That(presence.ValidateAttachments(), Is.True); + } + + [Test] + public void T031_RemoveAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + presence.RemoveAttachment(sog1); + presence.RemoveAttachment(sog2); + presence.RemoveAttachment(sog3); + Assert.That(presence.HasAttachments(), Is.False); + } + + [Test] + public void T032_CrossAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + ScenePresence presence2 = scene2.GetScenePresence(agent1); + presence2.AddAttachment(sog1); + presence2.AddAttachment(sog2); + + IRegionModule serialiser = new SerialiserModule(); + SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); + SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); + + Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); + + Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); + Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); + Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); + } + + public static string GetRandomCapsObjectPath() + { + TestHelper.InMethod(); + + UUID caps = UUID.Random(); + string capsPath = caps.ToString(); + capsPath = capsPath.Remove(capsPath.Length - 4, 4); + return capsPath; + } + + private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) + { + SceneObjectPart sop = new SceneObjectPart(); + sop.Name = RandomName(); + sop.Description = RandomName(); + sop.Text = RandomName(); + sop.SitName = RandomName(); + sop.TouchName = RandomName(); + sop.UUID = uuid; + sop.Shape = PrimitiveBaseShape.Default; + sop.Shape.State = 1; + sop.OwnerID = agent; + + SceneObjectGroup sog = new SceneObjectGroup(); + sog.SetScene(scene); + sog.SetRootPart(sop); + + return sog; + } + + private static string RandomName() + { + StringBuilder name = new StringBuilder(); + int size = random.Next(5,12); + char ch ; + for (int i=0; i + /// Teleport tests in a standalone OpenSim + /// + [TestFixture] + public class StandaloneTeleportTests + { + /// + /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. + /// + /// Does not yet do what is says on the tin. + [Test, LongRunning] + public void TestSimpleNotNeighboursTeleport() + { + TestHelper.InMethod(); + + // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); + + log4net.Config.XmlConfigurator.Configure(); + + UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); + UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); + TestCommunicationsManager cm = new TestCommunicationsManager(); + + // shared module + IRegionModule interregionComms = new RESTInterregionComms(); + + Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); + SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); + sceneA.RegisterRegionWithGrid(); + + Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); + SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); + sceneB.RegisterRegionWithGrid(); + + UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); + TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); + + ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface(); + + Assert.That( + sceneACapsModule.GetCapsPath(agentId), + Is.EqualTo(client.CapsSeedUrl), + "Incorrect caps object path set up in sceneA"); + + // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. + client.TeleportTargetScene = sceneB; + client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); + + Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); + Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); + + ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface(); + + // Temporary assertion - caps url construction should at least be doable through a method. + Assert.That( + "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", + Is.EqualTo(client.CapsSeedUrl), + "Incorrect caps object path set up in sceneB"); + + // This assertion will currently fail since we don't remove the caps paths when no longer needed + //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); + + // TODO: Check that more of everything is as it should be + + // TODO: test what happens if we try to teleport to a region that doesn't exist + } + } +} -- cgit v1.1