From eab57cdd13b11523f4b83c7479a74309142bb56e Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 27 Jan 2013 01:07:37 +0000 Subject: Prevent items being destroyed by rename operations. Renaming of a wearable also sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5c8b097..a6db4de 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -407,16 +407,16 @@ namespace OpenSim.Region.Framework.Scenes if (item.Owner != remoteClient.AgentId) return; - if (UUID.Zero == transactionID) - { - item.Name = itemUpd.Name; - item.Description = itemUpd.Description; + item.Name = itemUpd.Name; + item.Description = itemUpd.Description; // m_log.DebugFormat( // "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}", // itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, // item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); + if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid + { if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; @@ -451,7 +451,8 @@ namespace OpenSim.Region.Framework.Scenes InventoryService.UpdateItem(item); } - else + + if (UUID.Zero != transactionID) { if (AgentTransactionsModule != null) { -- cgit v1.1