From e6efe34b4c7481ef3818905508cdcea6a4c8a9c8 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 12 Jun 2010 11:11:13 -0700 Subject: * Added CHANGED_TELEPORT event trigger upon inter-sim teleports. * Cleaned up NewUserConnection. --- OpenSim/Region/Framework/Scenes/Scene.cs | 138 ++++++++++++++++++------------- 1 file changed, 80 insertions(+), 58 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9594e6b..2b2c04a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2480,7 +2480,7 @@ namespace OpenSim.Region.Framework.Scenes /// - /// Called when objects or attachments cross the border between regions. + /// Called when objects or attachments cross the border, or teleport, between regions. /// /// /// @@ -2510,6 +2510,8 @@ namespace OpenSim.Region.Framework.Scenes // Do this as late as possible so that listeners have full access to the incoming object EventManager.TriggerOnIncomingSceneObject(newObject); + + TriggerEventsOnScriptedAttachments(newObject); return true; } @@ -2577,22 +2579,13 @@ namespace OpenSim.Region.Framework.Scenes // Fix up attachment Parent Local ID ScenePresence sp = GetScenePresence(sceneObject.OwnerID); - //uint parentLocalID = 0; if (sp != null) { - //parentLocalID = sp.LocalId; - - //sceneObject.RootPart.IsAttachment = true; - //sceneObject.RootPart.SetParentLocalId(parentLocalID); SceneObjectGroup grp = sceneObject; - //RootPrim.SetParentLocalId(parentLocalID); - m_log.DebugFormat( "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID); - - //grp.SetFromAssetID(grp.RootPart.LastOwnerID); m_log.DebugFormat( "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); @@ -2602,7 +2595,6 @@ namespace OpenSim.Region.Framework.Scenes AttachmentsModule.AttachObject( sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); - //grp.SendGroupFullUpdate(); } else { @@ -2630,6 +2622,27 @@ namespace OpenSim.Region.Framework.Scenes return true; } + + private void TriggerEventsOnScriptedAttachments(SceneObjectGroup sog) + { + ScenePresence sp = GetScenePresence(sog.OwnerID); + + if (sp != null) + { + AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID); + + if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) + { + // This will get your attention + //m_log.Error("[XXX] Triggering "); + + // Trigger CHANGED_TELEPORT + sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT); + } + + } + } + #endregion #region Add/Remove Avatar Methods @@ -3437,6 +3450,8 @@ namespace OpenSim.Region.Framework.Scenes public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) { TeleportFlags tp = (TeleportFlags)teleportFlags; + reason = String.Empty; + //Teleport flags: // // TeleportFlags.ViaGodlikeLure - Border Crossing @@ -3444,52 +3459,34 @@ namespace OpenSim.Region.Framework.Scenes // TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport - - if (LoginsDisabled) - { - reason = "Logins Disabled"; - return false; - } // Don't disable this log message - it's too helpful m_log.InfoFormat( "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode, teleportFlags); - reason = String.Empty; - try - { - if (!VerifyUserPresence(agent, out reason)) - return false; - } - catch (Exception e) + if (LoginsDisabled) { - m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message); + reason = "Logins Disabled"; return false; } - try - { - if (!AuthorizeUser(agent, out reason)) - return false; - } - catch (Exception e) + ScenePresence sp = GetScenePresence(agent.AgentID); + + if (sp != null && !sp.IsChildAgent) { - m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message); - return false; + // We have a zombie from a crashed session. + // Or the same user is trying to be root twice here, won't work. + // Kill it. + m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); + sp.ControllingClient.Close(); + sp = null; } - m_log.InfoFormat( - "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", - RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, - agent.AgentID, agent.circuitcode); - - CapsModule.NewUserConnection(agent); - ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); - //On login or border crossing test land permisions - if (tp != TeleportFlags.Default) + //On login test land permisions + if (tp == TeleportFlags.ViaLogin) { if (land != null && !TestLandRestrictions(agent, land, out reason)) { @@ -3497,8 +3494,40 @@ namespace OpenSim.Region.Framework.Scenes } } - ScenePresence sp = GetScenePresence(agent.AgentID); - if (sp != null) + if (sp == null) // We don't have an [child] agent here already + { + + try + { + if (!VerifyUserPresence(agent, out reason)) + return false; + } + catch (Exception e) + { + m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message); + return false; + } + + try + { + if (!AuthorizeUser(agent, out reason)) + return false; + } + catch (Exception e) + { + m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message); + return false; + } + + m_log.InfoFormat( + "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", + RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, + agent.AgentID, agent.circuitcode); + + CapsModule.NewUserConnection(agent); + CapsModule.AddCapsHandler(agent.AgentID); + } + else { if (sp.IsChildAgent) { @@ -3507,22 +3536,18 @@ namespace OpenSim.Region.Framework.Scenes agent.AgentID, RegionInfo.RegionName); sp.AdjustKnownSeeds(); - - return true; - } - else - { - // We have a zombie from a crashed session. Kill it. - m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); - sp.ControllingClient.Close(); + CapsModule.NewUserConnection(agent); } } - CapsModule.AddCapsHandler(agent.AgentID); - if (!agent.child) + // In all cases, add or update the circuit data with the new agent circuit data and teleport flags + agent.teleportFlags = teleportFlags; + m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); + + if (tp == TeleportFlags.ViaLogin) { - if (TestBorderCross(agent.startpos,Cardinals.E)) + if (TestBorderCross(agent.startpos, Cardinals.E)) { Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); agent.startpos.X = crossedBorder.BorderLine.Z - 1; @@ -3587,9 +3612,6 @@ namespace OpenSim.Region.Framework.Scenes } } - agent.teleportFlags = teleportFlags; - m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); - return true; } -- cgit v1.1