From de161585c0960a93911f446f0179441ba5470245 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 17 Oct 2011 01:56:25 +0100 Subject: Implement osNpcStand() Allows you to stand an NPC that has sat. --- OpenSim/Region/Framework/Interfaces/INPCModule.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 9dd8c79..b65f82c 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs @@ -104,6 +104,14 @@ namespace OpenSim.Region.Framework.Interfaces bool Sit(UUID agentID, UUID partID, Scene scene); /// + /// Stand a sitting NPC. + /// + /// + /// + /// true if the stand succeeded, false if not + bool Stand(UUID agentID, Scene scene); + + /// /// Delete an NPC. /// /// The UUID of the NPC -- cgit v1.1