From daf58575f8a8a4610dab833d00b94811732c33cc Mon Sep 17 00:00:00 2001
From: Melanie
Date: Thu, 23 Feb 2012 23:05:04 +0000
Subject: Partially apply the core banlines fix
---
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 13 ++++++++-----
2 files changed, 9 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b7162da..fcbed9f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5472,7 +5472,7 @@ Environment.Exit(1);
// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
Vector3 agent_control_v3 = new Vector3();
- presence.HandleMoveToTargetUpdate(ref agent_control_v3);
+ presence.HandleMoveToTargetUpdate(1, ref agent_control_v3);
presence.AddNewMovement(agent_control_v3);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 06da741..26fa6c0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- ///
+ /// Do not call this directly. Call Scene.RequestTeleportLocation() instead.
///
///
public void Teleport(Vector3 pos)
@@ -1569,7 +1569,10 @@ namespace OpenSim.Region.Framework.Scenes
}
else if (bAllowUpdateMoveToPosition)
{
- if (HandleMoveToTargetUpdate(ref agent_control_v3))
+ // The UseClientAgentPosition is set if parcel ban is forcing the avatar to move to a
+ // certain position. It's only check for tolerance on returning to that position is 0.2
+ // rather than 1, at which point it removes its force target.
+ if (HandleMoveToTargetUpdate(agentData.UseClientAgentPosition ? 0.2 : 1, ref agent_control_v3))
update_movementflag = true;
}
}
@@ -1631,7 +1634,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Cumulative agent movement that this method will update.
/// True if movement has been updated in some way. False otherwise.
- public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3)
+ public bool HandleMoveToTargetUpdate(double tolerance, ref Vector3 agent_control_v3)
{
// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name);
@@ -1648,7 +1651,7 @@ namespace OpenSim.Region.Framework.Scenes
// Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget);
// Check the error term of the current position in relation to the target position
- if (distanceToTarget <= 1)
+ if (distanceToTarget <= tolerance)
{
// We are close enough to the target
AbsolutePosition = MoveToPositionTarget;
@@ -1824,7 +1827,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
Vector3 agent_control_v3 = new Vector3();
- HandleMoveToTargetUpdate(ref agent_control_v3);
+ HandleMoveToTargetUpdate(1, ref agent_control_v3);
AddNewMovement(agent_control_v3);
}
--
cgit v1.1