From d555c373d88586a868d5a466b5933fcfd9c8a3e8 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 2 Nov 2010 23:39:45 +0000 Subject: Fix avatar height management --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 35 ++++++++---------------- 1 file changed, 11 insertions(+), 24 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d01cac2..ce9cf0c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -171,9 +171,6 @@ namespace OpenSim.Region.Framework.Scenes private float m_health = 100f; - // Default AV Height - private float m_avHeight = 127.0f; - protected RegionInfo m_regionInfo; protected ulong crossingFromRegion; @@ -841,9 +838,10 @@ namespace OpenSim.Region.Framework.Scenes } float localAVHeight = 1.56f; - if (m_avHeight != 127.0f) + if (m_appearance != null) { - localAVHeight = m_avHeight; + if (m_appearance.AvatarHeight > 0) + localAVHeight = m_appearance.AvatarHeight; } float posZLimit = 0; @@ -1066,10 +1064,9 @@ namespace OpenSim.Region.Framework.Scenes /// public void SetHeight(float height) { - m_avHeight = height; if (PhysicsActor != null && !IsChildAgent) { - Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight); + Vector3 SetSize = new Vector3(0.45f, 0.6f, height); PhysicsActor.Size = SetSize; } } @@ -1693,9 +1690,10 @@ namespace OpenSim.Region.Framework.Scenes m_parentID = 0; SendFullUpdateToAllClients(); m_requestedSitTargetID = 0; - if ((m_physicsActor != null) && (m_avHeight > 0)) + if (m_physicsActor != null && m_appearance != null) { - SetHeight(m_avHeight); + if (m_appearance.AvatarHeight > 0) + SetHeight(m_appearance.AvatarHeight); } } @@ -2585,7 +2583,7 @@ namespace OpenSim.Region.Framework.Scenes cadu.ActiveGroupID = UUID.Zero.Guid; cadu.AgentID = UUID.Guid; cadu.alwaysrun = m_setAlwaysRun; - cadu.AVHeight = m_avHeight; + cadu.AVHeight = m_appearance.AvatarHeight; Vector3 tempCameraCenter = m_CameraCenter; cadu.cameraPosition = tempCameraCenter; cadu.drawdistance = m_DrawDistance; @@ -2921,7 +2919,6 @@ namespace OpenSim.Region.Framework.Scenes m_CameraCenter = cAgentData.Center + offset; - m_avHeight = cAgentData.Size.Z; //SetHeight(cAgentData.AVHeight); if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) @@ -2946,8 +2943,6 @@ namespace OpenSim.Region.Framework.Scenes cAgent.Position = AbsolutePosition; cAgent.Velocity = m_velocity; cAgent.Center = m_CameraCenter; - // Don't copy the size; it is inferred from apearance parameters - //cAgent.Size = new Vector3(0, 0, m_avHeight); cAgent.AtAxis = m_CameraAtAxis; cAgent.LeftAxis = m_CameraLeftAxis; cAgent.UpAxis = m_CameraUpAxis; @@ -3065,7 +3060,6 @@ namespace OpenSim.Region.Framework.Scenes m_pos = cAgent.Position; m_velocity = cAgent.Velocity; m_CameraCenter = cAgent.Center; - //m_avHeight = cAgent.Size.Z; m_CameraAtAxis = cAgent.AtAxis; m_CameraLeftAxis = cAgent.LeftAxis; m_CameraUpAxis = cAgent.UpAxis; @@ -3198,16 +3192,9 @@ namespace OpenSim.Region.Framework.Scenes Vector3 pVec = AbsolutePosition; // Old bug where the height was in centimeters instead of meters - if (m_avHeight == 127.0f) - { - m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f), - isFlying); - } - else - { - m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, - new Vector3(0f, 0f, m_avHeight), isFlying); - } + m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, + new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); + scene.AddPhysicsActorTaint(m_physicsActor); //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; -- cgit v1.1