From d1d4dd547aec17c6aa1241cc4dad9318ecc6b253 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 18 Sep 2013 23:09:38 +0100
Subject: refactor: rename *ChildAgentDataUpdate() methods to
*UpdateChildAgent()
verb-noun is consistent with other similar methods
---
OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++++----
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 +++--
2 files changed, 7 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6c9a8df..758a012 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4296,7 +4296,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Agent that contains all of the relevant things about an agent.
/// Appearance, animations, position, etc.
/// true if we handled it.
- public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
+ public virtual bool IncomingUpdateChildAgent(AgentData cAgentData)
{
m_log.DebugFormat(
"[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
@@ -4330,7 +4330,7 @@ namespace OpenSim.Region.Framework.Scenes
sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID));
}
- sp.ChildAgentDataUpdate(cAgentData);
+ sp.UpdateChildAgent(cAgentData);
int ntimes = 20;
if (cAgentData.SenderWantsToWaitForRoot)
@@ -4363,7 +4363,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// AgentPosition that contains agent positional data so we can know what to send
/// true if we handled it.
- public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData)
+ public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData)
{
//m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
@@ -4383,7 +4383,7 @@ namespace OpenSim.Region.Framework.Scenes
uint tRegionX = RegionInfo.RegionLocX;
uint tRegionY = RegionInfo.RegionLocY;
//Send Data to ScenePresence
- childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
+ childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
// Not Implemented:
//TODO: Do we need to pass the message on to one of our neighbors?
}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d542e47..3e61713 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3341,7 +3341,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Child Agent Updates
- public void ChildAgentDataUpdate(AgentData cAgentData)
+ public void UpdateChildAgent(AgentData cAgentData)
{
// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
if (!IsChildAgent)
@@ -3351,11 +3351,12 @@ namespace OpenSim.Region.Framework.Scenes
}
private static Vector3 marker = new Vector3(-1f, -1f, -1f);
+
///
/// This updates important decision making data about a child agent
/// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
///
- public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
+ public void UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
{
if (!IsChildAgent)
return;
--
cgit v1.1