From d1d4dd547aec17c6aa1241cc4dad9318ecc6b253 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 18 Sep 2013 23:09:38 +0100 Subject: refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent() verb-noun is consistent with other similar methods --- OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++++---- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 +++-- 2 files changed, 7 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6c9a8df..758a012 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -4296,7 +4296,7 @@ namespace OpenSim.Region.Framework.Scenes /// Agent that contains all of the relevant things about an agent. /// Appearance, animations, position, etc. /// true if we handled it. - public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) + public virtual bool IncomingUpdateChildAgent(AgentData cAgentData) { m_log.DebugFormat( "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); @@ -4330,7 +4330,7 @@ namespace OpenSim.Region.Framework.Scenes sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID)); } - sp.ChildAgentDataUpdate(cAgentData); + sp.UpdateChildAgent(cAgentData); int ntimes = 20; if (cAgentData.SenderWantsToWaitForRoot) @@ -4363,7 +4363,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// AgentPosition that contains agent positional data so we can know what to send /// true if we handled it. - public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) + public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData) { //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); @@ -4383,7 +4383,7 @@ namespace OpenSim.Region.Framework.Scenes uint tRegionX = RegionInfo.RegionLocX; uint tRegionY = RegionInfo.RegionLocY; //Send Data to ScenePresence - childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); + childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); // Not Implemented: //TODO: Do we need to pass the message on to one of our neighbors? } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d542e47..3e61713 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3341,7 +3341,7 @@ namespace OpenSim.Region.Framework.Scenes #region Child Agent Updates - public void ChildAgentDataUpdate(AgentData cAgentData) + public void UpdateChildAgent(AgentData cAgentData) { // m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); if (!IsChildAgent) @@ -3351,11 +3351,12 @@ namespace OpenSim.Region.Framework.Scenes } private static Vector3 marker = new Vector3(-1f, -1f, -1f); + /// /// This updates important decision making data about a child agent /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region /// - public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) + public void UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) { if (!IsChildAgent) return; -- cgit v1.1