From d06c85ea77f76f4d915081ed6b314d66d6d38fbf Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 13 Jul 2013 00:29:07 +0100 Subject: Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition. A separate PhysicsActor variable is used in case some other thread removes the PhysicsActor whilst this code is executing. If this is now impossible please revert - just adding this now whilst I remember. Also makes method comment into proper method doc. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 830fe31..eb3af42 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4272,10 +4272,14 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); } - // Subscribe for physics collision events if needed for scripts and sounds + /// + /// Subscribe for physics collision events if needed for scripts and sounds + /// public void SubscribeForCollisionEvents() { - if (PhysActor != null) + PhysicsActor pa = PhysActor; + + if (pa != null) { if ( ((AggregateScriptEvents & scriptEvents.collision) != 0) || @@ -4293,20 +4297,20 @@ namespace OpenSim.Region.Framework.Scenes (CollisionSound != UUID.Zero) ) { - if (!PhysActor.SubscribedEvents()) + if (!pa.SubscribedEvents()) { // If not already subscribed for event, set up for a collision event. - PhysActor.OnCollisionUpdate += PhysicsCollision; - PhysActor.SubscribeEvents(1000); + pa.OnCollisionUpdate += PhysicsCollision; + pa.SubscribeEvents(1000); } } else { // There is no need to be subscribed to collisions so, if subscribed, remove subscription - if (PhysActor.SubscribedEvents()) + if (pa.SubscribedEvents()) { - PhysActor.OnCollisionUpdate -= PhysicsCollision; - PhysActor.UnSubscribeEvents(); + pa.OnCollisionUpdate -= PhysicsCollision; + pa.UnSubscribeEvents(); } } } -- cgit v1.1