From 20cd1da6bf6118352af1f1f206bcd2303f098d6d Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Sun, 12 Sep 2010 12:54:31 -0400
Subject: Add copyright headers.
---
OpenSim/Region/Framework/Scenes/Prioritizer.cs | 27 ++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 272f718..581b11c 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
using System;
using System.Collections.Generic;
using log4net;
--
cgit v1.1
From f1f0bc23f4501ba99035283d3407ddad2b21b785 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Sun, 12 Sep 2010 13:43:49 -0400
Subject: Formatting cleanup.
---
.../Framework/Interfaces/IAttachmentsModule.cs | 2 +-
.../Region/Framework/Interfaces/IGroupsModule.cs | 6 +++---
.../Interfaces/IInventoryArchiverModule.cs | 16 ++++++++--------
OpenSim/Region/Framework/Interfaces/IMoapModule.cs | 2 +-
.../Region/Framework/Interfaces/IWorldMapModule.cs | 2 +-
OpenSim/Region/Framework/Scenes/EventManager.cs | 12 ++++++------
OpenSim/Region/Framework/Scenes/Prioritizer.cs | 10 +++++-----
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 12 ++++++------
.../Framework/Scenes/Scene.PacketHandlers.cs | 2 +-
.../Region/Framework/Scenes/Scene.Permissions.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.cs | 18 +++++++++---------
OpenSim/Region/Framework/Scenes/SceneBase.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 +++---
.../Region/Framework/Scenes/SceneObjectGroup.cs | 18 +++++++++---------
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 22 +++++++++++-----------
.../Framework/Scenes/SceneObjectPartInventory.cs | 2 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneViewer.cs | 4 ++--
.../Framework/Scenes/Tests/SceneGraphTests.cs | 4 ++--
.../Scenes/Tests/SceneObjectLinkingTests.cs | 18 +++++++++---------
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 14 +++++++-------
21 files changed, 88 insertions(+), 88 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 05c1e00..1140b9b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
///
- /// true if the object was successfully attached, false otherwise
+ /// true if the object was successfully attached, false otherwise
bool AttachObject(
IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent);
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
index 2c091e7..4c501f6 100644
--- a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Get a group
///
/// ID of the group
- /// The group's data. Null if there is no such group.
+ /// The group's data. Null if there is no such group.
GroupRecord GetGroupRecord(UUID GroupID);
void ActivateGroup(IClientAPI remoteClient, UUID groupID);
@@ -74,14 +74,14 @@ namespace OpenSim.Region.Framework.Interfaces
List GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID);
List GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID);
GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID);
- GroupMembershipData[] GetMembershipData(UUID UserID);
+ GroupMembershipData[] GetMembershipData(UUID UserID);
GroupMembershipData GetMembershipData(UUID GroupID, UUID UserID);
void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile);
- void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID);
+ void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID);
GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID);
string GetGroupTitle(UUID avatarID);
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
index 01066e6..ddf7565 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
@@ -43,14 +43,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// Contains the exception generated if the save did not succeed
public delegate void InventoryArchiveSaved(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException);
-
+
public interface IInventoryArchiverModule
{
///
/// Fired when an archive inventory save has been completed.
///
event InventoryArchiveSaved OnInventoryArchiveSaved;
-
+
///
/// Dearchive a user's inventory folder from the given stream
///
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// The stream from which the inventory archive will be loaded
/// true if the first stage of the operation succeeded, false otherwise
bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream);
-
+
///
/// Dearchive a user's inventory folder from the given stream
///
@@ -72,8 +72,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// the loaded IAR with existing folders where possible.
/// true if the first stage of the operation succeeded, false otherwise
bool DearchiveInventory(
- string firstName, string lastName, string invPath, string pass, Stream loadStream,
- Dictionary options);
+ string firstName, string lastName, string invPath, string pass, Stream loadStream,
+ Dictionary options);
///
/// Archive a user's inventory folder to the given stream
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// The stream to which the inventory archive will be saved
/// true if the first stage of the operation succeeded, false otherwise
bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
-
+
///
/// Archive a user's inventory folder to the given stream
///
@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Archiving options. Currently, there are none.
/// true if the first stage of the operation succeeded, false otherwise
bool ArchiveInventory(
- Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
- Dictionary options);
+ Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
+ Dictionary options);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IMoapModule.cs b/OpenSim/Region/Framework/Interfaces/IMoapModule.cs
index 24b6860..1d3d240 100644
--- a/OpenSim/Region/Framework/Interfaces/IMoapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IMoapModule.cs
@@ -63,5 +63,5 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// /param>
void ClearMediaEntry(SceneObjectPart part, int face);
- }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
index d6e31f4..65c57a6 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
///
/// Generate a map tile for the scene. a terrain texture for this scene
- ///
+ ///
void GenerateMaptile();
}
}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 6b2e03e..ff4595e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -332,7 +332,7 @@ namespace OpenSim.Region.Framework.Scenes
/// If the object is being attached, then the avatarID will be present. If the object is being detached then
/// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
- public event Attach OnAttach;
+ public event Attach OnAttach;
///
/// Called immediately after an object is loaded from storage.
@@ -344,7 +344,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Called immediately before an object is saved to storage.
///
///
- /// The scene object being persisted.
+ /// The scene object being persisted.
/// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
///
///
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
public delegate void RegionUp(GridRegion region);
- public event RegionUp OnRegionUp;
+ public event RegionUp OnRegionUp;
public class MoneyTransferArgs : EventArgs
{
@@ -2063,7 +2063,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
- }
+ }
public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
{
@@ -2105,7 +2105,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
- }
+ }
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
int local_id, IClientAPI remote_client)
@@ -2127,6 +2127,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
- }
+ }
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 581b11c..19f8180 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
- /// viewer before child prim updates.
+ /// viewer before child prim updates.
/// The adjustment is added to child prims and subtracted from root prims, so the gap ends up
/// being double. We do it both ways so that there is a still a priority delta even if the priority is already
/// double.MinValue or double.MaxValue.
@@ -150,9 +150,9 @@ namespace OpenSim.Region.Framework.Scenes
if (entity is SceneObjectPart)
{
// Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
- // before its scheduled update was triggered
+ // before its scheduled update was triggered
//entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
- entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
+ entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
}
else
{
@@ -177,11 +177,11 @@ namespace OpenSim.Region.Framework.Scenes
// Use group position for child prims
Vector3 entityPos = entity.AbsolutePosition;
if (entity is SceneObjectPart)
- {
+ {
// Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
// before its scheduled update was triggered
//entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
- entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
+ entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
}
else
{
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a439eb9..838c648 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes
item.Owner, item.Name, item.ID);
return false;
- }
+ }
}
///
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Framework.Scenes
// Update item with new asset
item.AssetID = asset.FullID;
if (group.UpdateInventoryItem(item))
- remoteClient.SendAgentAlertMessage("Script saved", false);
+ remoteClient.SendAgentAlertMessage("Script saved", false);
part.GetProperties(remoteClient);
@@ -1975,7 +1975,7 @@ namespace OpenSim.Region.Framework.Scenes
return null;
if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos))
- return null;
+ return null;
if (!Permissions.BypassPermissions())
{
@@ -2053,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes
List partList = null;
lock (sog.Children)
- partList = new List(sog.Children.Values);
+ partList = new List(sog.Children.Values);
foreach (SceneObjectPart child in partList)
child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2068,7 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes
List partList = null;
lock (sog.Children)
- partList = new List(sog.Children.Values);
+ partList = new List(sog.Children.Values);
foreach (SceneObjectPart child in partList)
{
@@ -2078,7 +2078,7 @@ namespace OpenSim.Region.Framework.Scenes
sog.SetOwnerId(groupID);
sog.ApplyNextOwnerPermissions();
- }
+ }
}
foreach (uint localID in localIDs)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 2f69476..7788e43 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
List partList = null;
lock (sog.Children)
- partList = new List(sog.Children.Values);
+ partList = new List(sog.Children.Values);
foreach (SceneObjectPart part in partList)
{
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 4e80bf2..06890a0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -997,6 +997,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
return true;
- }
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 46b84bb..f8877e4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1916,7 +1916,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.ScheduleGroupForFullUpdate();
return sceneObject;
- }
+ }
///
/// Add an object into the scene that has come from storage
@@ -2009,7 +2009,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
- {
+ {
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
}
@@ -2102,12 +2102,12 @@ namespace OpenSim.Region.Framework.Scenes
// group has recently been delinked from another group but that this change has not been persisted
// to the DB.
ForceSceneObjectBackup(so);
- so.DetachFromBackup();
+ so.DetachFromBackup();
m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID);
}
// We need to keep track of this state in case this group is still queued for further backup.
- so.IsDeleted = true;
+ so.IsDeleted = true;
return true;
}
@@ -2394,7 +2394,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence sp = GetScenePresence(userID);
if (sp != null && AttachmentsModule != null)
{
- uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
+ uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
}
@@ -2437,7 +2437,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
// Don't sent a full update here because this will cause full updates to be sent twice for
- // attachments on region crossings, resulting in viewer glitches.
+ // attachments on region crossings, resulting in viewer glitches.
AddRestoredSceneObject(sceneObject, false, false, false);
// Handle attachment special case
@@ -2681,7 +2681,7 @@ namespace OpenSim.Region.Framework.Scenes
}
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
- {
+ {
client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation;
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnRedo += m_sceneGraph.HandleRedo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
- client.OnObjectDrop += m_sceneGraph.DropObject;
+ client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner += ObjectOwner;
}
@@ -3669,7 +3669,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
{
ScenePresence presence = GetScenePresence(agentID);
- if(presence != null)
+ if (presence != null)
{
try
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index f8591ba..c71aefa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -521,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- ///
+ ///
public void AddCommand(
object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index f779a6d..5ac8ff5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -298,7 +298,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Position of the object
/// Rotation of the object
/// Velocity of the object. This parameter only has an effect if the object is physical
- ///
+ ///
public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
{
@@ -322,7 +322,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
- }
+ }
///
/// Add an object to the scene. This will both update the scene, and send information about the
@@ -1284,7 +1284,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
- {
+ {
if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
{
if (m_parentScene.AttachmentsModule != null)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4024328..4caa439 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -677,7 +677,7 @@ namespace OpenSim.Region.Framework.Scenes
minY = 256f;
minZ = 8192f;
- lock(m_parts)
+ lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
@@ -1005,7 +1005,7 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = detachedpos;
m_rootPart.AttachedAvatar = UUID.Zero;
- //Anakin Lohner bug #3839
+ //Anakin Lohner bug #3839
lock (m_parts)
{
foreach (SceneObjectPart p in m_parts.Values)
@@ -1226,7 +1226,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Delete this group from its scene.
+ /// Delete this group from its scene.
///
///
/// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
@@ -1383,7 +1383,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_isBackedUp)
{
// m_log.DebugFormat(
-// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
+// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
return;
}
@@ -1395,7 +1395,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// Since this is the top of the section of call stack for backing up a particular scene object, don't let
- // any exception propogate upwards.
+ // any exception propogate upwards.
try
{
if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart
@@ -1546,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes
newPart.LinkNum = part.LinkNum;
}
- // Need to duplicate the physics actor as well
+ // Need to duplicate the physics actor as well
if (part.PhysActor != null && userExposed)
{
PrimitiveBaseShape pbs = part.Shape;
@@ -1562,7 +1562,7 @@ namespace OpenSim.Region.Framework.Scenes
part.PhysActor.LocalID = part.LocalId;
part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
- }
+ }
}
if (userExposed)
@@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart newPart = null;
lock (m_parts)
- {
+ {
newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
newPart.SetParent(this);
m_parts.Add(newPart.UUID, newPart);
@@ -2337,7 +2337,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p.LinkNum > linkPart.LinkNum)
p.LinkNum--;
}
- }
+ }
}
linkPart.ParentID = 0;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3753dcb..024bdc9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1010,12 +1010,12 @@ namespace OpenSim.Region.Framework.Scenes
return m_mediaUrl;
}
- set
- {
+ set
+ {
m_mediaUrl = value;
if (ParentGroup != null)
- ParentGroup.HasGroupChanged = true;
+ ParentGroup.HasGroupChanged = true;
}
}
@@ -1028,7 +1028,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID);
m_createSelected = value;
}
- }
+ }
#endregion
@@ -1189,7 +1189,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Property flags. See OpenMetaverse.PrimFlags
- ///
+ ///
/// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
public PrimFlags Flags
{
@@ -1355,7 +1355,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Tell the scene presence that it should send updates for this part to its client
- ///
+ ///
public void AddFullUpdateToAvatar(ScenePresence presence)
{
presence.SceneViewer.QueuePartForUpdate(this);
@@ -1414,7 +1414,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
{
- if(!sp.IsChildAgent)
+ if (!sp.IsChildAgent)
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
});
}
@@ -1659,7 +1659,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
- return dupe;
+ return dupe;
}
protected void AssetReceived(string id, Object sender, AssetBase asset)
@@ -1969,10 +1969,10 @@ namespace OpenSim.Region.Framework.Scenes
}
public uint GetEffectiveObjectFlags()
- {
+ {
// Commenting this section of code out since it doesn't actually do anything, as enums are handled by
// value rather than reference
-// PrimFlags f = _flags;
+// PrimFlags f = _flags;
// if (m_parentGroup == null || m_parentGroup.RootPart == this)
// f &= ~(PrimFlags.Touch | PrimFlags.Money);
@@ -4733,7 +4733,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup == null || ParentGroup.IsDeleted)
return;
- if (IsAttachment && ParentGroup.RootPart != this)
+ if (IsAttachment && ParentGroup.RootPart != this)
return;
// Causes this thread to dig into the Client Thread Data.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 1984d45..4affdef 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1094,7 +1094,7 @@ namespace OpenSim.Region.Framework.Scenes
item.OwnerChanged = false;
engine.ResumeScript(item.ItemID);
}
- }
+ }
}
}
}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cc9355e..177cf1e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Framework.Scenes
// Setting parent ID would fix this, if we knew what value
// to use. Or we could add a m_isSitting variable.
//Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
- SitGround = true;
+ SitGround = true;
}
// In the future, these values might need to go global.
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 7aa5a93..b45291f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_pendingObjects = new Queue();
- lock(m_pendingObjects)
+ lock (m_pendingObjects)
{
EntityBase[] entities = m_presence.Scene.Entities.GetEntities();
foreach (EntityBase e in entities)
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- lock(m_pendingObjects)
+ lock (m_pendingObjects)
{
while (m_pendingObjects != null && m_pendingObjects.Count > 0)
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index c9662ef..7d9a6a9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(dupeSo.Children.Count, Is.EqualTo(2));
SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
- SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
+ SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
@@ -84,6 +84,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(dupePart1.PhysActor, Is.Not.Null);
Assert.That(dupePart2.PhysActor, Is.Not.Null);
*/
- }
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index e3ef263..9f787c9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
- TestScene scene = SceneSetupHelpers.SetupScene();
+ TestScene scene = SceneSetupHelpers.SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -282,11 +282,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = linkPartName, UUID = linkPartUuid };
+ { Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
- sog.AddPart(linkPart);
- scene.AddNewSceneObject(sog, true);
+ sog.AddPart(linkPart);
+ scene.AddNewSceneObject(sog, true);
// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
// scene backup thread.
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
- TestScene scene = SceneSetupHelpers.SetupScene();
+ TestScene scene = SceneSetupHelpers.SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -321,11 +321,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = linkPartName, UUID = linkPartUuid };
+ { Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
- sog.AddPart(linkPart);
- scene.AddNewSceneObject(sog, true);
+ sog.AddPart(linkPart);
+ scene.AddNewSceneObject(sog, true);
// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
// scene backup thread.
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// These changes should occur immediately without waiting for a backup pass
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
- scene.DeleteSceneObject(groupToDelete, false);
+ scene.DeleteSceneObject(groupToDelete, false);
List storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 5e491c2..fe59d4f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -59,8 +59,8 @@ namespace OpenSim.Region.Framework.Tests
string userFirstName = "Jock";
string userLastName = "Stirrup";
string userPassword = "troll";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
+ UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
+ return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
}
protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId)
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Tests
SceneObjectPart part1
= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = part1Name, UUID = part1Id };
- return new SceneObjectGroup(part1);
+ return new SceneObjectGroup(part1);
}
protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Tests
nc.BodyText = "Hello World!";
nc.Encode();
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
- UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
+ UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
AssetBase ncAsset
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
scene.AssetService.Store(ncAsset);
@@ -114,9 +114,9 @@ namespace OpenSim.Region.Framework.Tests
scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
InventoryItemBase ncUserItem
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
- }
+ }
///
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
@@ -138,7 +138,7 @@ namespace OpenSim.Region.Framework.Tests
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
InventoryItemBase ncUserItem
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
}
}
--
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