From b10710d4a5f7fb33ee9b90aefac16ac3d4647db6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 7 Aug 2013 23:17:31 +0100 Subject: minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name. No functional changes. --- OpenSim/Region/Framework/Scenes/Scene.cs | 26 ++++++++++++++--------- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 27 +++++++++++++++--------- 2 files changed, 33 insertions(+), 20 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 503b81a..56cd57e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -4222,36 +4222,42 @@ namespace OpenSim.Region.Framework.Scenes } // We have to wait until the viewer contacts this region - // after receiving the EnableSimulator HTTP Event Queue message. This triggers the viewer to send + // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol) + // or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence. - ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); + ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID); - if (childAgentUpdate != null) + if (sp != null) { - if (cAgentData.SessionID != childAgentUpdate.ControllingClient.SessionId) + if (cAgentData.SessionID != sp.ControllingClient.SessionId) { - m_log.WarnFormat("[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", childAgentUpdate.UUID, cAgentData.SessionID); + m_log.WarnFormat( + "[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", + sp.UUID, cAgentData.SessionID); + Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}", - childAgentUpdate.UUID, childAgentUpdate.ControllingClient.SessionId, cAgentData.SessionID)); + sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID)); } - childAgentUpdate.ChildAgentDataUpdate(cAgentData); + sp.ChildAgentDataUpdate(cAgentData); int ntimes = 20; if (cAgentData.SenderWantsToWaitForRoot) { - while (childAgentUpdate.IsChildAgent && ntimes-- > 0) + while (sp.IsChildAgent && ntimes-- > 0) Thread.Sleep(1000); m_log.DebugFormat( "[SCENE]: Found presence {0} {1} {2} in {3} after {4} waits", - childAgentUpdate.Name, childAgentUpdate.UUID, childAgentUpdate.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 20 - ntimes); + sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", Name, 20 - ntimes); - if (childAgentUpdate.IsChildAgent) + if (sp.IsChildAgent) return false; } + return true; } + return false; } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0ba2dab..7fd1302 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -285,10 +285,24 @@ namespace OpenSim.Region.Framework.Scenes /// private Vector3 posLastSignificantMove; - // For teleports and crossings callbacks + #region For teleports and crossings callbacks + + /// + /// In the V1 teleport protocol, the destination simulator sends ReleaseAgent to this address. + /// string m_callbackURI; + UUID m_originRegionID; + /// + /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent + /// teleport is reusing the connection. + /// + /// May be refactored or move somewhere else soon. + public bool DoNotCloseAfterTeleport { get; set; } + + #endregion + /// /// Script engines present in the scene /// @@ -717,13 +731,6 @@ namespace OpenSim.Region.Framework.Scenes } } - /// - /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent - /// teleport is reusing the connection. - /// - /// May be refactored or move somewhere else soon. - public bool DoNotCloseAfterTeleport { get; set; } - private float m_speedModifier = 1.0f; public float SpeedModifier @@ -1325,14 +1332,14 @@ namespace OpenSim.Region.Framework.Scenes int count = 20; while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) { - m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.RegionInfo.RegionName); + m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name); Thread.Sleep(200); } if (m_originRegionID.Equals(UUID.Zero)) { // Movement into region will fail - m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived", client.Name); + m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived in {1}", client.Name, Scene.Name); return false; } -- cgit v1.1