From af7c6c5f39dc05dccb891e7bc19ec158de7718a9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 2 Sep 2011 00:50:16 +0100 Subject: stop passing FromUserInventoryItemID right down into the deserializer. the code becomes simpler if this is set from the outside - only one place needs to do this. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 15 ++------------- .../Scenes/Serialization/SceneObjectSerializer.cs | 16 +++------------- 2 files changed, 5 insertions(+), 26 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 9d573db..04fef83 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1904,22 +1904,11 @@ namespace OpenSim.Region.Framework.Scenes /// public static SceneObjectPart FromXml(XmlTextReader xmlReader) { - return FromXml(UUID.Zero, xmlReader); - } - - /// - /// Restore this part from the serialized xml representation. - /// - /// The inventory id from which this part came, if applicable - /// - /// - public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader) - { SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader); - part.m_fromUserInventoryItemID = fromUserInventoryItemId; // for tempOnRez objects, we have to fix the Expire date. - if ((part.Flags & PrimFlags.TemporaryOnRez) != 0) part.ResetExpire(); + if ((part.Flags & PrimFlags.TemporaryOnRez) != 0) + part.ResetExpire(); return part; } diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index a60ee9b..e06a222 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -53,19 +53,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization /// /// Deserialize a scene object from the original xml format /// - /// + /// /// - public static SceneObjectGroup FromOriginalXmlFormat(string serialization) - { - return FromOriginalXmlFormat(UUID.Zero, serialization); - } - - /// - /// Deserialize a scene object from the original xml format - /// - /// - /// - public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string xmlData) + public static SceneObjectGroup FromOriginalXmlFormat(string xmlData) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; @@ -87,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization sr = new StringReader(parts[0].InnerXml); reader = new XmlTextReader(sr); - SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(fromUserInventoryItemID, reader)); + SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); reader.Close(); sr.Close(); -- cgit v1.1