From 6797ac14741851efa5ba60a00891e18cf7755c80 Mon Sep 17 00:00:00 2001
From: teravus
Date: Sat, 29 Dec 2012 08:53:58 -0500
Subject: * This finishes the implementation of AgentCachedTexture. Requires
the XBakes Module and service for full functionality. Previous no-cache
functionality works without the service and module. In some ways, I would
have been happier not putting an AssetBase in WearableCacheItem.. but
turns out it was probably unavoidable. No additional locks, yay.
---
OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
index d63898a..21ed44f 100644
--- a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
@@ -13,7 +13,7 @@ namespace OpenSim.Services.Interfaces
{
public interface IBakedTextureModule
{
- AssetBase[] Get(UUID id);
- void Store(UUID id, AssetBase[] data);
+ WearableCacheItem[] Get(UUID id);
+ void Store(UUID id, WearableCacheItem[] data);
}
}
--
cgit v1.1
From ca40e656ab4f0915b37356a9f6394f93cd1119a3 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Mon, 7 Jan 2013 10:35:55 +0000
Subject: in raycast for camera exclude self detection
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5087882..4504e18 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1415,8 +1415,9 @@ namespace OpenSim.Region.Framework.Scenes
if (m_followCamAuto)
{
- if (hitYN)
+ if (hitYN && localid != LocalId)
{
+
CameraConstraintActive = true;
//m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance);
@@ -2282,7 +2283,6 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
return;
}
-// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
RemoveFromPhysicalScene();
@@ -2293,7 +2293,6 @@ namespace OpenSim.Region.Framework.Scenes
part.AddSittingAvatar(UUID);
-
Vector3 cameraAtOffset = part.GetCameraAtOffset();
Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
bool forceMouselook = part.GetForceMouselook();
--
cgit v1.1
From d5066ae6787ac860e673a91bf207bf2b397a2714 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Tue, 8 Jan 2013 00:21:09 +0000
Subject: * DAnger, TEST * change camera plane collision detection. Still
bounces on * prim edges due to camera lag
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 108 +++++++++++++----------
1 file changed, 59 insertions(+), 49 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4504e18..5d0baf3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -227,8 +227,6 @@ namespace OpenSim.Region.Framework.Scenes
///
public bool LandAtTarget { get; private set; }
- private bool m_followCamAuto;
-
private int m_movementUpdateCount;
private const int NumMovementsBetweenRayCast = 5;
@@ -357,6 +355,9 @@ namespace OpenSim.Region.Framework.Scenes
///
protected Vector3 m_lastCameraPosition;
+ private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1);
+ private bool m_doingCamRayCast = false;
+
public Vector3 CameraPosition { get; set; }
public Quaternion CameraRotation
@@ -1407,36 +1408,40 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
+ ///
+
+ private void UpdateCameraCollisionPlane(Vector4 plane)
{
- const float POSITION_TOLERANCE = 0.02f;
- const float VELOCITY_TOLERANCE = 0.02f;
- const float ROTATION_TOLERANCE = 0.02f;
+ if (m_lastCameraCollisionPlane != plane)
+ {
+ m_lastCameraCollisionPlane = plane;
+ ControllingClient.SendCameraConstraint(plane);
+ }
+ }
- if (m_followCamAuto)
+ public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
+ {
+ m_doingCamRayCast = false;
+ if (hitYN && localid != LocalId)
{
- if (hitYN && localid != LocalId)
- {
+ CameraConstraintActive = true;
+ pNormal.X = (float)Math.Round(pNormal.X, 2);
+ pNormal.Y = (float)Math.Round(pNormal.Y, 2);
+ pNormal.Z = (float)Math.Round(pNormal.Z, 2);
+ pNormal.Normalize();
+ collisionPoint.X = (float)Math.Round(collisionPoint.X, 1);
+ collisionPoint.Y = (float)Math.Round(collisionPoint.Y, 1);
+ collisionPoint.Z = (float)Math.Round(collisionPoint.Z, 1);
+
+ Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal));
+ UpdateCameraCollisionPlane(plane);
+ }
+ else
+ {
+ Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right...
+ UpdateCameraCollisionPlane(plane);
- CameraConstraintActive = true;
- //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance);
-
- Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint);
- ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint)));
- }
- else
- {
- if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
- !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
- !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
- {
- if (CameraConstraintActive)
- {
- ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f));
- CameraConstraintActive = false;
- }
- }
- }
+ CameraConstraintActive = false;
}
}
@@ -1511,12 +1516,6 @@ namespace OpenSim.Region.Framework.Scenes
// DrawDistance = agentData.Far;
DrawDistance = Scene.DefaultDrawDistance;
- // Check if Client has camera in 'follow cam' or 'build' mode.
- Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
-
- m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f)
- && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
-
m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
@@ -1536,26 +1535,37 @@ namespace OpenSim.Region.Framework.Scenes
StandUp();
}
- //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto);
// Raycast from the avatar's head to the camera to see if there's anything blocking the view
- if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast())
+ // this exclude checks may not be complete
+
+ if (!m_doingCamRayCast && !m_mouseLook && m_scene.PhysicsScene.SupportsRayCast() && ParentID == 0)
{
- if (m_followCamAuto)
+ Vector3 posAdjusted = AbsolutePosition;
+ posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
+
+ Vector3 tocam = CameraPosition - posAdjusted;
+ tocam.X = (float)Math.Round(tocam.X, 1);
+ tocam.Y = (float)Math.Round(tocam.Y, 1);
+ tocam.Z = (float)Math.Round(tocam.Z, 1);
+
+ float distTocamlen = tocam.Length();
+ if (distTocamlen > 0.3f)
{
- // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT;
- // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback);
-
- Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT;
- Vector3 distTocam = CameraPosition - posAdjusted;
- float distTocamlen = distTocam.Length();
- if (distTocamlen > 0)
- {
- distTocam *= 1.0f / distTocamlen;
- m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback);
- }
-
+ tocam *= (1.0f / distTocamlen);
+ posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
+ posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
+ posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
+
+ m_doingCamRayCast = true;
+ m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
}
}
+ else if (CameraConstraintActive && (m_mouseLook || ParentID != 0) )
+ {
+ Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
+ UpdateCameraCollisionPlane(plane);
+ CameraConstraintActive = false;
+ }
uint flagsForScripts = (uint)flags;
flags = RemoveIgnoredControls(flags, IgnoredControls);
--
cgit v1.1
From 1bf553fd6593672c4ac5cd74c180367fcdb18c79 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Tue, 8 Jan 2013 01:12:00 +0000
Subject: reduce sampling of camera raycasts to previus value
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 49 +++++++++++++-----------
1 file changed, 26 insertions(+), 23 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5d0baf3..a19f029 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1538,33 +1538,36 @@ namespace OpenSim.Region.Framework.Scenes
// Raycast from the avatar's head to the camera to see if there's anything blocking the view
// this exclude checks may not be complete
- if (!m_doingCamRayCast && !m_mouseLook && m_scene.PhysicsScene.SupportsRayCast() && ParentID == 0)
+ if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast())
{
- Vector3 posAdjusted = AbsolutePosition;
- posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
-
- Vector3 tocam = CameraPosition - posAdjusted;
- tocam.X = (float)Math.Round(tocam.X, 1);
- tocam.Y = (float)Math.Round(tocam.Y, 1);
- tocam.Z = (float)Math.Round(tocam.Z, 1);
-
- float distTocamlen = tocam.Length();
- if (distTocamlen > 0.3f)
+ if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0)
{
- tocam *= (1.0f / distTocamlen);
- posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
- posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
- posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
+ Vector3 posAdjusted = AbsolutePosition;
+ posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
+
+ Vector3 tocam = CameraPosition - posAdjusted;
+ tocam.X = (float)Math.Round(tocam.X, 1);
+ tocam.Y = (float)Math.Round(tocam.Y, 1);
+ tocam.Z = (float)Math.Round(tocam.Z, 1);
- m_doingCamRayCast = true;
- m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
+ float distTocamlen = tocam.Length();
+ if (distTocamlen > 0.3f)
+ {
+ tocam *= (1.0f / distTocamlen);
+ posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
+ posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
+ posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
+
+ m_doingCamRayCast = true;
+ m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
+ }
+ }
+ else if (CameraConstraintActive && (m_mouseLook || ParentID != 0))
+ {
+ Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
+ UpdateCameraCollisionPlane(plane);
+ CameraConstraintActive = false;
}
- }
- else if (CameraConstraintActive && (m_mouseLook || ParentID != 0) )
- {
- Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
- UpdateCameraCollisionPlane(plane);
- CameraConstraintActive = false;
}
uint flagsForScripts = (uint)flags;
--
cgit v1.1
From 126e73c5ed7bb95b36739d46921375b78f6207e1 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Tue, 8 Jan 2013 02:29:21 +0000
Subject: put back position and rot change check before sending releasing
plane constrain
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a19f029..cdba282 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1421,6 +1421,9 @@ namespace OpenSim.Region.Framework.Scenes
public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
{
+ const float POSITION_TOLERANCE = 0.02f;
+ const float ROTATION_TOLERANCE = 0.02f;
+
m_doingCamRayCast = false;
if (hitYN && localid != LocalId)
{
@@ -1436,11 +1439,11 @@ namespace OpenSim.Region.Framework.Scenes
Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal));
UpdateCameraCollisionPlane(plane);
}
- else
+ else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
+ !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
{
Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right...
UpdateCameraCollisionPlane(plane);
-
CameraConstraintActive = false;
}
}
@@ -1543,8 +1546,8 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0)
{
Vector3 posAdjusted = AbsolutePosition;
- posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
-
+// posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
+ posAdjusted.Z += 1.0f; // viewer current camera focus point
Vector3 tocam = CameraPosition - posAdjusted;
tocam.X = (float)Math.Round(tocam.X, 1);
tocam.Y = (float)Math.Round(tocam.Y, 1);
--
cgit v1.1
From d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 8 Jan 2013 12:08:34 +0100
Subject: Remove sending AvatarData because this also happens on login, where
it chokes Firestorm, Singularity and other viewers with the new appearance
pipeline.
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 +---------
1 file changed, 1 insertion(+), 9 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4504e18..b6407d2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -140,8 +140,6 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3 m_lastPosition;
private Quaternion m_lastRotation;
private Vector3 m_lastVelocity;
- private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
-
private Vector3? m_forceToApply;
private int m_userFlags;
@@ -2525,13 +2523,7 @@ namespace OpenSim.Region.Framework.Scenes
// NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
// grab the latest PhysicsActor velocity, whereas m_velocity is often
// storing a requested force instead of an actual traveling velocity
- if (Appearance.AvatarSize != m_lastSize)
- {
- m_lastSize = Appearance.AvatarSize;
- SendAvatarDataToAllAgents();
- }
-
- else if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
+ if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
!Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
{
--
cgit v1.1
From 09d41f4f7892b2d40b692f0cdd451fea07ad0cf0 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 8 Jan 2013 13:11:04 +0100
Subject: Revert "Remove sending AvatarData because this also happens on login,
where it chokes"
This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index be3a39a..cdba282 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -140,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3 m_lastPosition;
private Quaternion m_lastRotation;
private Vector3 m_lastVelocity;
+ private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
+
private Vector3? m_forceToApply;
private int m_userFlags;
@@ -2539,7 +2541,13 @@ namespace OpenSim.Region.Framework.Scenes
// NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
// grab the latest PhysicsActor velocity, whereas m_velocity is often
// storing a requested force instead of an actual traveling velocity
- if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
+ if (Appearance.AvatarSize != m_lastSize)
+ {
+ m_lastSize = Appearance.AvatarSize;
+ SendAvatarDataToAllAgents();
+ }
+
+ else if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
!Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
{
--
cgit v1.1
From ef8f03b711e7d15443b9f0a597632e75e3d86ddc Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 8 Jan 2013 13:57:45 +0100
Subject: Prevent avatar data from being sent during login when it's not valid
and crashes login on some viewers.
---
OpenSim/Region/Framework/Scenes/Scene.cs | 1 +
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 +++++--
2 files changed, 6 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c99e37e..23006f2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2977,6 +2977,7 @@ namespace OpenSim.Region.Framework.Scenes
// start the scripts again (since this is done in RezAttachments()).
// XXX: This is convoluted.
sp.IsChildAgent = false;
+ sp.IsLoggingIn = true;
if (AttachmentsModule != null)
Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); });
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cdba282..48212d0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -607,6 +607,7 @@ namespace OpenSim.Region.Framework.Scenes
}
public bool IsChildAgent { get; set; }
+ public bool IsLoggingIn { get; set; }
///
/// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
@@ -743,6 +744,7 @@ namespace OpenSim.Region.Framework.Scenes
AttachmentsSyncLock = new Object();
AllowMovement = true;
IsChildAgent = true;
+ IsLoggingIn = false;
m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
Animator = new ScenePresenceAnimator(this);
PresenceType = type;
@@ -915,6 +917,7 @@ namespace OpenSim.Region.Framework.Scenes
else
{
IsChildAgent = false;
+ IsLoggingIn = false;
}
@@ -2541,13 +2544,13 @@ namespace OpenSim.Region.Framework.Scenes
// NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
// grab the latest PhysicsActor velocity, whereas m_velocity is often
// storing a requested force instead of an actual traveling velocity
- if (Appearance.AvatarSize != m_lastSize)
+ if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
{
m_lastSize = Appearance.AvatarSize;
SendAvatarDataToAllAgents();
}
- else if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
+ if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
!Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
{
--
cgit v1.1
From fb088a48ac6cd737a25ce46f76e988879c0f0255 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Tue, 8 Jan 2013 14:09:01 +0000
Subject: also update m_lastSize in SendAvatarDataToAllAgents so more paths
update it
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cdba282..a90bee4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2738,6 +2738,8 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
+ m_lastSize = Appearance.AvatarSize;
+
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
--
cgit v1.1
From 0aabb93ef3aa6217cb5f3312f864e46465204d48 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 8 Jan 2013 14:00:40 +0100
Subject: Remove now superfluous update of m_lastSize
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 ---
1 file changed, 3 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1c27202..a9195f7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2545,10 +2545,7 @@ namespace OpenSim.Region.Framework.Scenes
// grab the latest PhysicsActor velocity, whereas m_velocity is often
// storing a requested force instead of an actual traveling velocity
if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
- {
- m_lastSize = Appearance.AvatarSize;
SendAvatarDataToAllAgents();
- }
if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
!Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
--
cgit v1.1
From ab053df706055b0aa8fe2d10f89488be97d36841 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 8 Jan 2013 23:01:09 +0100
Subject: Prevent empty Anim Packs
---
OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | 12 ++++++++++++
1 file changed, 12 insertions(+)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index 65ae445..d2fc7f1 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -164,7 +164,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
int defaultSize = 0;
if (m_defaultAnimation.AnimID != UUID.Zero)
+ {
+ defaultSize++;
+ }
+ else if (m_animations.Count == 0)
+ {
defaultSize++;
+ }
animIDs = new UUID[m_animations.Count + defaultSize];
sequenceNums = new int[m_animations.Count + defaultSize];
@@ -176,6 +182,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
sequenceNums[0] = m_defaultAnimation.SequenceNum;
objectIDs[0] = m_defaultAnimation.ObjectID;
}
+ else if (m_animations.Count == 0)
+ {
+ animIDs[0] = m_implicitDefaultAnimation.AnimID;
+ sequenceNums[0] = m_defaultAnimation.SequenceNum;
+ objectIDs[0] = m_implicitDefaultAnimation.ObjectID;
+ }
for (int i = 0; i < m_animations.Count; ++i)
{
--
cgit v1.1
From 8f37f2ca7edd408f30165fef9817375a9813ce90 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 8 Jan 2013 23:24:34 +0100
Subject: Fix sequence id fr default anim
---
OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index d2fc7f1..64c31f8 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
else if (m_animations.Count == 0)
{
animIDs[0] = m_implicitDefaultAnimation.AnimID;
- sequenceNums[0] = m_defaultAnimation.SequenceNum;
+ sequenceNums[0] = m_implicitDefaultAnimation.SequenceNum;
objectIDs[0] = m_implicitDefaultAnimation.ObjectID;
}
--
cgit v1.1
From be844030ce75907a85ff00cdac4d9b706ccc3101 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 9 Jan 2013 00:10:57 +0100
Subject: Revert "Fix sequence id fr default anim"
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
---
OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index 64c31f8..d2fc7f1 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
else if (m_animations.Count == 0)
{
animIDs[0] = m_implicitDefaultAnimation.AnimID;
- sequenceNums[0] = m_implicitDefaultAnimation.SequenceNum;
+ sequenceNums[0] = m_defaultAnimation.SequenceNum;
objectIDs[0] = m_implicitDefaultAnimation.ObjectID;
}
--
cgit v1.1
From 92db4ef0686d0cce11cf23de926352ace0104bb7 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 9 Jan 2013 00:11:08 +0100
Subject: Revert "Prevent empty Anim Packs"
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
---
OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | 12 ------------
1 file changed, 12 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index d2fc7f1..65ae445 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -164,13 +164,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
int defaultSize = 0;
if (m_defaultAnimation.AnimID != UUID.Zero)
- {
- defaultSize++;
- }
- else if (m_animations.Count == 0)
- {
defaultSize++;
- }
animIDs = new UUID[m_animations.Count + defaultSize];
sequenceNums = new int[m_animations.Count + defaultSize];
@@ -182,12 +176,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
sequenceNums[0] = m_defaultAnimation.SequenceNum;
objectIDs[0] = m_defaultAnimation.ObjectID;
}
- else if (m_animations.Count == 0)
- {
- animIDs[0] = m_implicitDefaultAnimation.AnimID;
- sequenceNums[0] = m_defaultAnimation.SequenceNum;
- objectIDs[0] = m_implicitDefaultAnimation.ObjectID;
- }
for (int i = 0; i < m_animations.Count; ++i)
{
--
cgit v1.1
From 949da1d4af77247786b00041bc0d1732617b7286 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 9 Jan 2013 20:07:21 +0100
Subject: Change IsRoot to use ReferenceEquals to prevent operator == messiness
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2191cfa..b62667f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public bool IsRoot
{
- get { return ParentGroup.RootPart == this; }
+ get { return Object.ReferenceEquals(ParentGroup.RootPart, this); }
}
///
--
cgit v1.1