From 96d1ba90d7f801c779924ea04656d0fb53ea9d32 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 5 Jun 2012 00:27:51 +0100 Subject: Scale down per frame MS stats to match scaled simulator FPS stat. This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers. In some ways this is not so artifical - physics FPS runs at the higher rate. --- OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 88e0b05..742d42a 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs @@ -320,7 +320,7 @@ namespace OpenSim.Region.Framework.Scenes // values to X-per-second values. uint thisFrame = m_scene.Frame; - float framesUpdated = (float)(thisFrame - m_lastUpdateFrame); + float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; m_lastUpdateFrame = thisFrame; // Avoid div-by-zero if somehow we've not updated any frames. -- cgit v1.1