From 93ac47f0d3968650bd7758ad0981e8e5d49b8138 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 29 Mar 2012 01:08:47 +0100
Subject: Revert "Simplify friends caching by only doing this for root agents -
no functions require caching for child agents." We need to cache child agents
so that friends object edit/delete permissions will work across boarders on
regions hosted by different simulators.
This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
---
OpenSim/Region/Framework/Scenes/EventManager.cs | 3 +--
OpenSim/Region/Framework/Scenes/Scene.cs | 1 -
2 files changed, 1 insertion(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index fe3438e..7993abe 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -71,7 +71,6 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered when a new client is added to the scene.
///
///
- /// This is triggered for both child and root agent client connections.
/// Triggered before OnClientLogin.
///
public event OnNewClientDelegate OnNewClient;
@@ -192,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void ClientClosed(UUID clientID, Scene scene);
///
- /// Fired when a client is removed from a scene whether it's a child or a root agent.
+ /// Fired when a client is removed from a scene.
///
///
/// At the point of firing, the scene still contains the client's scene presence.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 60fe48f..c887b4e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2670,7 +2670,6 @@ namespace OpenSim.Region.Framework.Scenes
sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
}
- client.SceneAgent = sp;
m_LastLogin = Util.EnvironmentTickCount();
// Cache the user's name
--
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