From 7d9b316ce6bdb3eee909f8d2621ed8edcf2836e3 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 24 May 2010 23:37:47 +0100 Subject: Change the way alpha is interpreted on prim text. Manris #4723 --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 71c8018..2357c6b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3479,7 +3479,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SetText(string text, Vector3 color, double alpha) { - Color = Color.FromArgb(0xff - (int) (alpha*0xff), + Color = Color.FromArgb((int) (alpha*0xff), (int) (color.X*0xff), (int) (color.Y*0xff), (int) (color.Z*0xff)); -- cgit v1.1