From 7760da1a4cb5bbccd218c90e311b41b8897f3e05 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 21 Nov 2009 04:39:41 -0500 Subject: * Fixes the second of two terse update issues. Physical objects should react normally again. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 7c236e8..6f1b458 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2398,6 +2398,7 @@ namespace OpenSim.Region.Framework.Scenes if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || !Acceleration.Equals(m_lastAcceleration) || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || + Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) -- cgit v1.1