From 728fd0b1b8e1c80f6961ec06efb34727645fdc3e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 10 Sep 2011 01:09:17 +0100 Subject: lock attachments when enumerating through them in ScenePresence.CopyTo(). May have some effect on http://opensimulator.org/mantis/view.php?id=5644 --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 44 +++++++++++++----------- 1 file changed, 24 insertions(+), 20 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 18ad715..d65d78d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3141,26 +3141,30 @@ namespace OpenSim.Region.Framework.Scenes catch { } // Attachment objects - if (m_attachments != null && m_attachments.Count > 0) - { - cAgent.AttachmentObjects = new List(); - cAgent.AttachmentObjectStates = new List(); -// IScriptModule se = m_scene.RequestModuleInterface(); - m_InTransitScriptStates.Clear(); - foreach (SceneObjectGroup sog in m_attachments) - { - // We need to make a copy and pass that copy - // because of transfers withn the same sim - ISceneObject clone = sog.CloneForNewScene(); - // Attachment module assumes that GroupPosition holds the offsets...! - ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; - ((SceneObjectGroup)clone).IsAttachment = false; - cAgent.AttachmentObjects.Add(clone); - string state = sog.GetStateSnapshot(); - cAgent.AttachmentObjectStates.Add(state); - m_InTransitScriptStates.Add(state); - // Let's remove the scripts of the original object here - sog.RemoveScriptInstances(true); + lock (m_attachments) + { + if (m_attachments.Count > 0) + { + cAgent.AttachmentObjects = new List(); + cAgent.AttachmentObjectStates = new List(); + // IScriptModule se = m_scene.RequestModuleInterface(); + m_InTransitScriptStates.Clear(); + + foreach (SceneObjectGroup sog in m_attachments) + { + // We need to make a copy and pass that copy + // because of transfers withn the same sim + ISceneObject clone = sog.CloneForNewScene(); + // Attachment module assumes that GroupPosition holds the offsets...! + ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; + ((SceneObjectGroup)clone).IsAttachment = false; + cAgent.AttachmentObjects.Add(clone); + string state = sog.GetStateSnapshot(); + cAgent.AttachmentObjectStates.Add(state); + m_InTransitScriptStates.Add(state); + // Let's remove the scripts of the original object here + sog.RemoveScriptInstances(true); + } } } } -- cgit v1.1