From 6b568af5658c07212288429d2e5c77849ffab9e5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 May 2010 18:49:32 +0100 Subject: Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars. This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments --- OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 46fbcd3..6d4de90 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2121,7 +2121,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Delete every object from the scene + /// Delete every object from the scene. This does not include attachments worn by avatars. /// public void DeleteAllSceneObjects() { @@ -2132,7 +2132,11 @@ namespace OpenSim.Region.Framework.Scenes foreach (EntityBase e in entities) { if (e is SceneObjectGroup) - DeleteSceneObject((SceneObjectGroup)e, false); + { + SceneObjectGroup sog = (SceneObjectGroup)e; + if (!sog.IsAttachment) + DeleteSceneObject((SceneObjectGroup)e, false); + } } } } -- cgit v1.1