From 67e500383eb024fe4dd2681d0c5d902f289b65d8 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Tue, 9 Jul 2013 14:12:52 -0700 Subject: Put guards on a bunch of exception-inducing code, as seen in logs from load test. --- OpenSim/Region/Framework/Scenes/Scene.cs | 4 +++- OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 6 ++++++ OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 3 ++- 3 files changed, 11 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 355e0ee..54956ee 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3687,7 +3687,9 @@ namespace OpenSim.Region.Framework.Scenes "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", sp.Name, sp.UUID, RegionInfo.RegionName); - sp.ControllingClient.Close(true); + if (sp.ControllingClient != null) + sp.ControllingClient.Close(true); + sp = null; } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index dcb62f8..527ca35 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs @@ -67,6 +67,12 @@ namespace OpenSim.Region.Framework.Scenes { int scriptsStarted = 0; + if (m_scene == null) + { + m_log.DebugFormat("[PRIM INVENTORY]: m_scene is null. Unable to create script instances"); + return 0; + } + // Don't start scripts if they're turned off in the region! if (!m_scene.RegionInfo.RegionSettings.DisableScripts) { diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 7dba7c8..3f223a3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -553,7 +553,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void StopScriptInstance(TaskInventoryItem item) { - m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID); + if (m_part.ParentGroup.Scene != null) + m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID); // At the moment, even stopped scripts are counted as active, which is probably wrong. // m_part.ParentGroup.AddActiveScriptCount(-1); -- cgit v1.1