From 513b77b78d8990b1f7edd0f91625f286286e131d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 3 Aug 2012 02:26:54 +0100
Subject: refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match
FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG
ID.
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a2016da..7e31d60 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2132,7 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
- group.RezzingObjectID = sourcePart.UUID;
+ group.FromPartID = sourcePart.UUID;
AddNewSceneObject(group, true, pos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 890971d..7b284ae 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -617,7 +617,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// If not applicable will be UUID.Zero
///
- public UUID RezzingObjectID { get; set; }
+ public UUID FromPartID { get; set; }
///
/// The folder ID that this object was rezzed from, if applicable.
--
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