From 513b77b78d8990b1f7edd0f91625f286286e131d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 3 Aug 2012 02:26:54 +0100 Subject: refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 +- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index a2016da..7e31d60 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2132,7 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes sourcePart.Inventory.RemoveInventoryItem(item.ItemID); } - group.RezzingObjectID = sourcePart.UUID; + group.FromPartID = sourcePart.UUID; AddNewSceneObject(group, true, pos, rot, vel); // We can only call this after adding the scene object, since the scene object references the scene diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 890971d..7b284ae 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -617,7 +617,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// If not applicable will be UUID.Zero /// - public UUID RezzingObjectID { get; set; } + public UUID FromPartID { get; set; } /// /// The folder ID that this object was rezzed from, if applicable. -- cgit v1.1