From 4ad9b275302ee109937512963eab095ff542a0c7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 28 Mar 2013 22:51:59 +0000 Subject: If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder. --- OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 4 ++++ OpenSim/Region/Framework/Scenes/ScenePresence.cs | 12 +++++------- 2 files changed, 9 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 46daab3..156a09d 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Interfaces /// RezAttachments. This should only be called upon login on the first region. /// Attachment rezzings on crossings and TPs are done in a different way. /// + /// + /// This is only actually necessary for viewers which do not have a current outfit folder (these viewers make + /// their own attachment calls on login) and agents which have attachments but no viewer (e.g. NPCs). + /// /// void RezAttachments(IScenePresence sp); diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3a1e758..fcb2f6d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -953,13 +953,11 @@ namespace OpenSim.Region.Framework.Scenes // haven't started yet. if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0) { - // We leave a 5 second pause before attempting to rez attachments to avoid a clash with - // version 3 viewers that maybe doing their own attachment rezzing related to their current - // outfit folder on startup. If these operations do clash, then the symptoms are invisible - // attachments until one zooms in on the avatar. - // - // We do not pause if we are launching on the same thread anyway in order to avoid pointlessly - // delaying any attachment related regression tests. + // Viewers which have a current outfit folder will actually rez their own attachments. However, + // viewers without (e.g. v1 viewers) will not, so we still need to make this call. + // + // However, we leave a 5 second pause to try and avoid a clash with viewers that are rezzing + // attachments themselves. This should then mean that this call ends up doing nothing. if (Scene.AttachmentsModule != null) Util.FireAndForget( o => -- cgit v1.1