From 4919c6056022053f8632b030a06fd8f48ac02a8e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 3 Dec 2011 18:59:54 +0000 Subject: Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence() This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected. --- .../Scenes/Tests/ScenePresenceAgentTests.cs | 57 +++++++++++++++++----- 1 file changed, 46 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 57d22bd..f479e12 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs @@ -31,7 +31,7 @@ using System.Reflection; using System.Text; using System.Threading; using System.Timers; -using Timer=System.Timers.Timer; +using Timer = System.Timers.Timer; using Nini.Config; using NUnit.Framework; using OpenMetaverse; @@ -39,11 +39,13 @@ using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.ClientStack.Linden; using OpenSim.Region.CoreModules.Framework.EntityTransfer; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; +using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.Framework.Scenes.Tests { @@ -112,14 +114,40 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); } + [Test] + public void TestCreateChildScenePresence() + { + TestHelpers.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + LocalSimulationConnectorModule lsc = new LocalSimulationConnectorModule(); + + IConfigSource configSource = new IniConfigSource(); + IConfig config = configSource.AddConfig("Modules"); + config.Set("SimulationServices", "LocalSimulationConnectorModule"); + + TestScene scene = SceneHelpers.SetupScene(); + SceneHelpers.SetupSceneModules(scene, configSource, lsc); + + UUID agentId = TestHelpers.ParseTail(0x01); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(agentId); + + GridRegion region = scene.GridService.GetRegionByName(UUID.Zero, scene.RegionInfo.RegionName); + string reason; + scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason); + + Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); + Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); + } + /// /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region /// /// - /// Please note that unlike the other tests here, this doesn't rely on structures + /// Please note that unlike the other tests here, this doesn't rely on anything set up in the instance fields. /// [Test] - public void TestChildAgentEstablished() + public void TestChildAgentEstablishedInNeighbour() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); @@ -127,18 +155,25 @@ namespace OpenSim.Region.Framework.Scenes.Tests UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); -// TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); - + TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); + IConfigSource configSource = new IniConfigSource(); - configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); + IConfig config = configSource.AddConfig("Startup"); + config.Set("serverside_object_permissions", true); + config.Set("EventQueue", true); + EntityTransferModule etm = new EntityTransferModule(); + + EventQueueGetModule eqgm1 = new EventQueueGetModule(); + SceneHelpers.SetupSceneModules(myScene1, configSource, etm, eqgm1); + + EventQueueGetModule eqgm2 = new EventQueueGetModule(); + SceneHelpers.SetupSceneModules(myScene2, configSource, etm, eqgm2); - SceneHelpers.SetupSceneModules(myScene1, configSource, etm); - - SceneHelpers.AddScenePresence(myScene1, agent1Id); +// SceneHelpers.AddScenePresence(myScene1, agent1Id); // ScenePresence childPresence = myScene2.GetScenePresence(agent1); - - // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents +// +// // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents // Assert.That(childPresence, Is.Not.Null); // Assert.That(childPresence.IsChildAgent, Is.True); } -- cgit v1.1