From 4919c6056022053f8632b030a06fd8f48ac02a8e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 3 Dec 2011 18:59:54 +0000
Subject: Add beginning of
ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
---
.../Scenes/Tests/ScenePresenceAgentTests.cs | 57 +++++++++++++++++-----
1 file changed, 46 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 57d22bd..f479e12 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -31,7 +31,7 @@ using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
-using Timer=System.Timers.Timer;
+using Timer = System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
@@ -39,11 +39,13 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.ClientStack.Linden;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
+using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes.Tests
{
@@ -112,14 +114,40 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
}
+ [Test]
+ public void TestCreateChildScenePresence()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ LocalSimulationConnectorModule lsc = new LocalSimulationConnectorModule();
+
+ IConfigSource configSource = new IniConfigSource();
+ IConfig config = configSource.AddConfig("Modules");
+ config.Set("SimulationServices", "LocalSimulationConnectorModule");
+
+ TestScene scene = SceneHelpers.SetupScene();
+ SceneHelpers.SetupSceneModules(scene, configSource, lsc);
+
+ UUID agentId = TestHelpers.ParseTail(0x01);
+ AgentCircuitData acd = SceneHelpers.GenerateAgentData(agentId);
+
+ GridRegion region = scene.GridService.GetRegionByName(UUID.Zero, scene.RegionInfo.RegionName);
+ string reason;
+ scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason);
+
+ Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
+ Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
+ }
+
///
/// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
///
///
- /// Please note that unlike the other tests here, this doesn't rely on structures
+ /// Please note that unlike the other tests here, this doesn't rely on anything set up in the instance fields.
///
[Test]
- public void TestChildAgentEstablished()
+ public void TestChildAgentEstablishedInNeighbour()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@@ -127,18 +155,25 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
-// TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
-
+ TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
+
IConfigSource configSource = new IniConfigSource();
- configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
+ IConfig config = configSource.AddConfig("Startup");
+ config.Set("serverside_object_permissions", true);
+ config.Set("EventQueue", true);
+
EntityTransferModule etm = new EntityTransferModule();
+
+ EventQueueGetModule eqgm1 = new EventQueueGetModule();
+ SceneHelpers.SetupSceneModules(myScene1, configSource, etm, eqgm1);
+
+ EventQueueGetModule eqgm2 = new EventQueueGetModule();
+ SceneHelpers.SetupSceneModules(myScene2, configSource, etm, eqgm2);
- SceneHelpers.SetupSceneModules(myScene1, configSource, etm);
-
- SceneHelpers.AddScenePresence(myScene1, agent1Id);
+// SceneHelpers.AddScenePresence(myScene1, agent1Id);
// ScenePresence childPresence = myScene2.GetScenePresence(agent1);
-
- // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
+//
+// // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
// Assert.That(childPresence, Is.Not.Null);
// Assert.That(childPresence.IsChildAgent, Is.True);
}
--
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