From 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 16 Sep 2009 15:45:40 -0700 Subject: * Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity --- OpenSim/Region/Framework/Scenes/EntityBase.cs | 18 ++++++++----- OpenSim/Region/Framework/Scenes/Scene.cs | 4 +-- .../Region/Framework/Scenes/SceneObjectGroup.cs | 30 +++++++++++++++++----- 3 files changed, 36 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 00c99c5..3ef4144 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs @@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes set { m_velocity = value; } } - protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); + protected Quaternion m_rotation; public virtual Quaternion Rotation { @@ -102,6 +102,14 @@ namespace OpenSim.Region.Framework.Scenes set { m_rotation = value; } } + protected Vector3 m_scale; + + public virtual Vector3 Scale + { + get { return m_scale; } + set { m_scale = value; } + } + protected uint m_localId; public virtual uint LocalId @@ -115,13 +123,9 @@ namespace OpenSim.Region.Framework.Scenes /// public EntityBase() { - m_uuid = UUID.Zero; - - m_pos = Vector3.Zero; - m_velocity = Vector3.Zero; - Rotation = Quaternion.Identity; + m_rotation = Quaternion.Identity; + m_scale = Vector3.One; m_name = "(basic entity)"; - m_rotationalvelocity = Vector3.Zero; } /// diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d8478a2..5b3062b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2296,8 +2296,8 @@ namespace OpenSim.Region.Framework.Scenes "to avatar {0} at position {1}", sp.UUID.ToString(), grp.AbsolutePosition); AttachObject(sp.ControllingClient, - grp.LocalId, (uint)0, - grp.GroupRotation, + grp.LocalId, 0, + grp.Rotation, grp.AbsolutePosition, false); RootPrim.RemFlag(PrimFlags.TemporaryOnRez); grp.SendGroupFullUpdate(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3c17bbe..0cf08b5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -204,9 +204,22 @@ namespace OpenSim.Region.Framework.Scenes get { return m_parts.Count; } } - public Quaternion GroupRotation + public override Quaternion Rotation { get { return m_rootPart.RotationOffset; } + set { m_rootPart.RotationOffset = value; } + } + + public override Vector3 Scale + { + get { return m_rootPart.Scale; } + set { m_rootPart.Scale = value; } + } + + public override Vector3 Velocity + { + get { return m_rootPart.Velocity; } + set { m_rootPart.Velocity = value; } } public UUID GroupID @@ -523,7 +536,7 @@ namespace OpenSim.Region.Framework.Scenes // Temporary commented to stop compiler warning //Vector3 partPosition = // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); - Quaternion parentrotation = GroupRotation; + Quaternion parentrotation = Rotation; // Telling the prim to raytrace. //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); @@ -1866,14 +1879,17 @@ namespace OpenSim.Region.Framework.Scenes checkAtTargets(); - if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) - || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) - || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) - || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))) + Quaternion rot = Rotation; + + if (UsePhysics && + ((Math.Abs(lastPhysGroupRot.W - rot.W) > 0.1f) + || (Math.Abs(lastPhysGroupRot.X - rot.X) > 0.1f) + || (Math.Abs(lastPhysGroupRot.Y - rot.Y) > 0.1f) + || (Math.Abs(lastPhysGroupRot.Z - rot.Z) > 0.1f))) { m_rootPart.UpdateFlag = 1; - lastPhysGroupRot = GroupRotation; + lastPhysGroupRot = rot; } foreach (SceneObjectPart part in m_parts.Values) -- cgit v1.1